Auto-Freeze! 3000© by yyam

Deep inside their headquarters, GigaCorp are testing their new gadget: the Auto-Freeze 3000(c). It is very early in production and currently freezes its operator to death. Nonetheless GigaCorp are pushing ahead with testing, much to the dismay of all their test subjects who want to escape.
The subjects have realised that by sacrificing themselves with the Auto-Freeze, they can push the next subject closer to freedom.
Download on GameJolt (Windows & Linux)
Description
Auto-Freeze! 3000© is a puzzle platformer where you can freeze yourself in place, allowing the next subject to use your frozen body to reach new heights.
Screenshots






Ratings
| Overall | 109th | 3.727⭐ | 24🧑⚖️ |
| Fun | 113th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 88th | 3.667⭐ | 23🧑⚖️ |
| Theme | 26th | 4.214⭐ | 23🧑⚖️ |
| Graphics | 178th | 3.568⭐ | 24🧑⚖️ |
| Audio | 98th | 3.524⭐ | 23🧑⚖️ |
| Humor | 149th | 3.15⭐ | 22🧑⚖️ |
| Mood | 217th | 3.214⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
We both worked kind on the same interpretation of the topic! (if just I was able to do some decent pixel art...)
I liked most the challenge and the idea of freezing for supporting the next one. It allows the player a kind of control of the scenario. Great idea!
I liked u used SDL for developing, I'm an SDL fan!
Maybe letting the corpses on the scene after the death would create a nicer mood :smiling_imp:
I heard myself shouting "YEAHHHH" when I saw the first cannon. Very very nice game, music is fitting well and I had fun completing it. The mechanic is very well made and not too frustrating, this kind of feature would fit very well in a super metroid like or in a puzzle game like bread.
well done !
We did a very similar game during this jam, the gameplay mechanic is the same but the mood is totally different. It's funny how many people thought about sacrificing the character during this LD.

Nice use of the theme, graphics are solid, music is fantastic and I am just really impressed that this is a compo entry. My only suggestion would be to limit the amount of people you can sacrifice, so a level might have a 5 man crew, and you need to finish it with those. But then again it is a good practice to make LD entries easy.
The levels need a golf like scoring system, where less sacrificed is better.
It got kinda tedious, the but idea and execution are solid.
Having the iceblocks locked to a grid was kinda annoying, but I understand it might have been a limitation of the engine.
The graphics are good, the music is nice, and I believe that with a bit of polish, you have something truly nice here! Congrats!