Wells cleaner by Sublustris
Jump, shoot, jump, repeat...
Use shooting as your main power.
Note, that water is comming up, and you have to collect some usefull tools to lower it down for a while.
you constantly running out of space, so, dont forget to collect round badges to free some space for jumping.
How to play
Use arrows to turn and jump.
Tools
- Defold
- Photoshop CS5
- FamiTracker
- bfxr
Screenshots

Beware of fish!

short drawing timelapse: https://youtu.be/XbcfGxHa3rA
QR-code for Android users

Game page(Google Play ): https://play.google.com/store/apps/details?id=ru.sublustris.wellscleaner
Whats next
it’s a pity, that i had no time to draw more complex sprites for flying enemies, but i’ll fix it in postcompo version, now i'm working on it. Android port also will be ready in few days.
- Twitter: https://twitter.com/Sub_lustris
- YouTube: https://www.youtube.com/user/SublustrisRU
Any suggestions are wellcome!
PostCompo version:
- v.0.1 : new music, fixed some controls.
- v.0.2 : Android version ready. Link and QR-code are above.
- v.0.21: Source code is available.
- v.0.3 :
Bossand healing bonuses added. (26.08.2018) - v.0.31: hiScore system added
- v.0.32: new enemy type, HTML5 and android versions updated (30.08.2018)
| HTML5 (web) | http://sublustris.ru/games/LD42 |
| Source code | http://sublustris.ru/games/LD42/src.zip |
| HTML5 (web) | http://sublustris.ru/games/LD42_PCompo/ |
| Android | https://play.google.com/store/apps/details?id=ru.sublustris.wellscleaner |
| Original URL | https://ldjam.com/events/ludum-dare/42/wells-cleaner |
Ratings
| Overall | 311th | 3.456⭐ | 36🧑⚖️ |
| Fun | 392th | 3.191⭐ | 36🧑⚖️ |
| Innovation | 367th | 3.182⭐ | 35🧑⚖️ |
| Theme | 398th | 3.485⭐ | 35🧑⚖️ |
| Graphics | 119th | 3.871⭐ | 37🧑⚖️ |
| Humor | 122th | 3.172⭐ | 34🧑⚖️ |
| Mood | 237th | 3.191⭐ | 36🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |
I love how responsive the controles are
very impressed by the jump that also made an attack so it had 2 functionalities which was nice to see and not to mention the fart jump when you are in the water! Only thing that was bad would be the poor blurry text that displayed the highscore, but I asume it could be the default text from the engine you're using.
Although , I liked the post-compo alot. The main thing I liked about it is that its difficult to lose. I lost one health somehow but after that all the fishes and ghosts can't touch me + plus my score kept on rising + i maintained the right water level at all times. Eventually, I had to close the browser because I had something else to do.
It felt like I was invincible, which is fun.
I like having complete control of my player. I realised it was on auto-fire but i like to have the option of clicking to fire for example. It also took me a while to get to grip with the horizontal controls - felt they were initially unintuitive.
Audio and graphics are great on the post-jam version - especially audio. Game is super fun.
Must love the fart humor here :slight_smile:
I had some kind of bug on the post compo version where my hit points would never decrease when I hit a monster.
You think that makes the game so easy ? Well, the plunger spawned into the wall so I could not grab it and since there can only be one at a time, I had all the time in the world to watch myself die slowly...
Very nice little game overall !
The controls do take quite a while to get used to though.
Keep it up mate !
@maksime, I'll rebalance difficulty in next version and fix the bug with the plunger. Thank you for report.
like the humor ahah ! Really nice job :)