Wells cleaner by Sublustris

[raw]
made by Sublustris for LD 42 (COMPO)

Jump, shoot, jump, repeat...

Use shooting as your main power. Note, that water is comming up, and you have to collect some usefull tools to lower it down for a while. you constantly running out of space, so, dont forget to collect round badges to free some space for jumping.

How to play

Use arrows to turn and jump.

Tools

  • Defold
  • Photoshop CS5
  • FamiTracker
  • bfxr

Screenshots

Untitled-2.jpg

Beware of fish!

screen_1534065627.13.jpg

short drawing timelapse: https://youtu.be/XbcfGxHa3rA

QR-code for Android users

qr-code.gif

Game page(Google Play ): https://play.google.com/store/apps/details?id=ru.sublustris.wellscleaner

Whats next

it’s a pity, that i had no time to draw more complex sprites for flying enemies, but i’ll fix it in postcompo version, now i'm working on it. Android port also will be ready in few days.

  • Twitter: https://twitter.com/Sub_lustris
  • YouTube: https://www.youtube.com/user/SublustrisRU

Any suggestions are wellcome!

PostCompo version:

  • v.0.1 : new music, fixed some controls.
  • v.0.2 : Android version ready. Link and QR-code are above.
  • v.0.21: Source code is available.
  • v.0.3 : Boss and healing bonuses added. (26.08.2018)
  • v.0.31: hiScore system added
  • v.0.32: new enemy type, HTML5 and android versions updated (30.08.2018)

Ratings

Overall 311th 3.456⭐ 36🧑‍⚖️
Fun 392th 3.191⭐ 36🧑‍⚖️
Innovation 367th 3.182⭐ 35🧑‍⚖️
Theme 398th 3.485⭐ 35🧑‍⚖️
Graphics 119th 3.871⭐ 37🧑‍⚖️
Humor 122th 3.172⭐ 34🧑‍⚖️
Mood 237th 3.191⭐ 36🧑‍⚖️
Given 33🗳️ 31🗨️

Feedback

deformhead
13. Aug 2018 · 08:48 UTC
Great art. Pretty hard game, but still nice.
bovandenberg
13. Aug 2018 · 09:38 UTC
what i most like of you game art/sprites is the color,it so gooood.
deniskazantsev
13. Aug 2018 · 09:42 UTC
At first I was confused why jump is on the down key. But when I realized... I adore fart humor. Nice character and effects sprites. Music is good as well. Fart explosions feels really dynamic. Difficulty it too hard and progression is a little weak but I know that two days are really a test. Good job!
CorgiRam
13. Aug 2018 · 09:42 UTC
The art is super nice in this game! But, the controls took a bit of getting used to because they were reversed, which felt a little weird
Predominant
13. Aug 2018 · 09:45 UTC
Very difficult, good fun. Loved the artwork!
🎤 Sublustris
13. Aug 2018 · 09:56 UTC
PostCompo version is on the way :) i just need to sleep a bit, and i'll check the balance and add some good music :)
ysty
13. Aug 2018 · 10:42 UTC
Really tough and a whole lot of fun. An excellent use of a minimal control scheme, and the art is great. :)
gamescodedogs
13. Aug 2018 · 10:58 UTC
I like it!
LastLeaf
14. Aug 2018 · 11:18 UTC
Impressive art and audio! It is really hard but overall it is a great game!
Roman Petrov
14. Aug 2018 · 11:55 UTC
Great game, my friend :) Played it several times, my max score is only 37. Very challenging game! I loved the graphics; it​ reminds me of Paul Robertson works.
T8kk
14. Aug 2018 · 11:59 UTC
Sweeet game Sublustris, the character pixel art and effects with audio was great! It took a moment for me to get hang of the concept with the jumping and avoiding all villians and got quite challenging hehe. Refreshing idea with and neat looking game Sublustris!
Crafty mine
15. Aug 2018 · 12:48 UTC
Really cool game
I love how responsive the controles are
Laniph
15. Aug 2018 · 12:49 UTC
Very hard! Love the audio, had a tough time playing correctly though.
NOTBADGUN
15. Aug 2018 · 12:59 UTC
Made with Defold! 8) Good luck!
Bentekiller
15. Aug 2018 · 13:13 UTC
Really well done game, everything from the graphics to the music and gameplay is solid as a rock. I was
very impressed by the jump that also made an attack so it had 2 functionalities which was nice to see and not to mention the fart jump when you are in the water! Only thing that was bad would be the poor blurry text that displayed the highscore, but I asume it could be the default text from the engine you're using.
sewerbird
15. Aug 2018 · 13:40 UTC
It look me longer than I care to admit to realize that shooting the gun had recoil by which I could move: could maybe point that out with a quick banner, because it made me think the game was broken for about 3 minutes, haha. I liked the visuals, and I'm a sucker for fart sounds, so: good go!
Carlos Giraldo
17. Aug 2018 · 06:29 UTC
Interesting idea! Liked the challenge of moving based on recoil, though I think the firing automatically makes it too uncontrollable.
Vlassis
17. Aug 2018 · 12:48 UTC
nice graphics and difficult game! I liked it
drkr
17. Aug 2018 · 12:59 UTC
Would be nice to control when you want to shoot rather than it being automatic, fun idea though.
🎤 Sublustris
20. Aug 2018 · 13:32 UTC
@drkr, i'll make 2 different types of controls soon- manual and auto.
MZA
20. Aug 2018 · 14:53 UTC
I played the original and the post-compo. The post-compo was improved soo much. I felt the difficulty and audio was much better and perhaps the fluidity of the game also. So :thumbsup: for that.

Although , I liked the post-compo alot. The main thing I liked about it is that its difficult to lose. I lost one health somehow but after that all the fishes and ghosts can't touch me + plus my score kept on rising + i maintained the right water level at all times. Eventually, I had to close the browser because I had something else to do.

It felt like I was invincible, which is fun.

I like having complete control of my player. I realised it was on auto-fire but i like to have the option of clicking to fire for example. It also took me a while to get to grip with the horizontal controls - felt they were initially unintuitive.

Audio and graphics are great on the post-jam version - especially audio. Game is super fun.
MZA
20. Aug 2018 · 14:55 UTC
Also, let us know when you have published the source :).
RenD
21. Aug 2018 · 07:47 UTC
I still don't get the justification of the controls being "inverted" but once I got the hang of it, it was pretty fun. I prefer the multiple jump mechanics that allows to burn enemies, it has a nice flow. Congrats also on the graphics, the sprites look really cool.
🎤 Sublustris
21. Aug 2018 · 08:30 UTC
@mza Source code is now available (i've fixed broken link), its a Defold project, all game logic written on LUA.
Wabble
21. Aug 2018 · 19:21 UTC
prety hard game han! controls are harder on mobile than on laptop. btw the little blue shark does not appear on the web version
Maksime
21. Aug 2018 · 21:05 UTC
Played both versions and liked it very much !

Must love the fart humor here :slight_smile:

I had some kind of bug on the post compo version where my hit points would never decrease when I hit a monster.

You think that makes the game so easy ? Well, the plunger spawned into the wall so I could not grab it and since there can only be one at a time, I had all the time in the world to watch myself die slowly...

Very nice little game overall !

The controls do take quite a while to get used to though.

Keep it up mate !
🎤 Sublustris
22. Aug 2018 · 10:10 UTC
@wabble, thank you for bug report! i'll fix it.
@maksime, I'll rebalance difficulty in next version and fix the bug with the plunger. Thank you for report.
adrian0901
23. Aug 2018 · 13:37 UTC
A decent game, great art, but didn't like the humor.
TheFunAttic
24. Aug 2018 · 10:03 UTC
Hello, I had fun playing this, graphics are nice and I enjoyed reading about your process :) Congratulations !
ThibaultAr
24. Aug 2018 · 10:43 UTC
I had a lot of fun !! pixel art is really cool :)

like the humor ahah ! Really nice job :)
Zirrrus
26. Aug 2018 · 10:11 UTC
Great art! The controls were a little weird but simple enough that getting used to them wasn't a problem.
Cheesey Bob
28. Aug 2018 · 17:41 UTC
Absolutely amazing pixel art! I really liked how the jump functioned as a downwards attack. The idea of constantly shooting and moving in the opposite direction struck me as odd at first, but actually gave the game a really unique and interesting playstyle.