Made With Meat by EatThePath
With limited space and limited storage capacity, you must build yourself up to survive as long as possible. How long can you last?
Big thanks to Icefox for hanging out with me during development and helping me brainstorm. Check out his compo game too. Thanks also to anyone who tuned into the development livestream.
Instructions
I think there's joy in fumbling through an unfamiliar game, and have seen people do that successfully with MWM and have fun.
You start with a handfull of organs (structures or buildings, in more traditional terms) that collect resources for you, and one central brain that you must keep alive to survive.
Organs cost water, minerals, and energy. Build them by clicking the buttons along the side, then mousing over an open area and hitting space to place. The display in the top center will show you the costs of the selected organ.
Minerals come from putting roots in soil, water primairly is collected in falling drops, and energy is produced by special organs.
You have a limited ability to store resources, which can be expanded with special organs.
Yellow/green 'pollen' falls from the sky in ever-growing waves to damage your organs, you must defend, rebuild, and heal from the damage to survive.
There's a bug I've observed but not identified with placement where it sometimes will not allow you to place organs that you should be able to. Sorry about that.
Engine: Unity 2018
Tools: Audacity, Krita
POST DEADLINE NOTES: Ported to OSX and WebGL. Adjusted resolution scaling to work better on smaller screens.
WebGL build is playable at default resolution but may be better full screened.




Ratings
| Overall | 627th | 2.86⭐ | 27🧑⚖️ |
| Fun | 660th | 2.5⭐ | 27🧑⚖️ |
| Innovation | 317th | 3.261⭐ | 25🧑⚖️ |
| Theme | 689th | 2.44⭐ | 27🧑⚖️ |
| Graphics | 623th | 2.521⭐ | 26🧑⚖️ |
| Audio | 523th | 2.292⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
The idea is ok, and I think it's an alright game for a compo entry.
In the overall, well done! Improve yourself and become a great gamedev :wink:
Have a nice day!
Feels like a missed opportunity on a otherwise good entry.
@frank-gevaerts Thanks for pointing that out, I'd overlooked the part of the rules saying ports were explicitly allowed.
* Would be nice to be able to click to plant things.
* was really hard to figure out how to play the game and what the point was.
I think simple 'programmer' art is great for compo entries.
Good entry and grats on making such a interesting game !
Try our game too, maybe you'll like it)
I thought its not very fair if I try only the web build, so I tried the windows build. Guess what, same thing, there is no start button! T_T
Visual hierarchy is also really important, as is a good colour palette. Part of the reason I was so confused was because I wasn't sure what was going on in the scene. What were the numbers telling me? Were these numbers good numbers or bad numbers? I had a rough idea of how to make the numbers change, but I couldn't tell if what I was doing was correct or not.
I'm sure you had a great idea in here, it just needs more playtesting during development and iteration of the ui to really nail down those core ideas into something fun to play. Keep developing games, I'd like to see you come back for the next jam with something even better!
Great work for this jam.