Bot Beater by SMA

[raw]
made by SMA for LD 39 (COMPO)

Keep your power up to stay alive and score high in this platforming action game. Your power meter strenghtens your attacks, enables super moves, and multiplies your score. Keep beating bots to increase your power - don't let it run out!

Ratings

Overall 477th 3.05⭐ 22🧑‍⚖️
Fun 379th 3.05⭐ 22🧑‍⚖️
Innovation 442th 2.85⭐ 22🧑‍⚖️
Theme 306th 3.55⭐ 22🧑‍⚖️
Graphics 374th 3.1⭐ 22🧑‍⚖️
Audio 117th 3.5⭐ 22🧑‍⚖️
Humor 359th 2.188⭐ 18🧑‍⚖️
Mood 285th 3.053⭐ 21🧑‍⚖️
Given 22🗳️ 15🗨️

Feedback

GettingRekt
01. Aug 2017 · 15:14 UTC
I liked the controls and the graphics were quite nice as well. A good touch with HP bars on the enemies to make it easy to see the impact of blows and your power rating. A bit too unforgiving on the first enemies, being able to 2 shot an enemy was super important, otherwise it was more or less game over.
Slick gameplay, a bit too difficult.
notApollogising
01. Aug 2017 · 15:33 UTC
Interesting concept and pretty fun once you get into it. A bit too unforgiving, and I think the game would benefit *a lot* from starting with a full power bar.
ProgrammingDimension
01. Aug 2017 · 15:40 UTC
Good job with the graphics and the fight mechanics.

I think that you have some problems with the difficulty, on the beggining is a little too much, and as someone here in the comments said, starting with a full power bar will improve the experience, at least for the beginning level.

This project has potential if you put some more work into it.

Congratulations!
morphine
01. Aug 2017 · 15:45 UTC
Nice job on releasing! And god damn on the brutal difficulty. I thought I would just kill one and then go to the bottom and wait for them to arrive to keep my energy topped off, but I ended up knocking them off the screen and they didn't return :(
Lenon Kramer
01. Aug 2017 · 15:50 UTC
The music is very nice, and the concept is interesting, but the game is, as other people pointed, too unforgiving, too difficult. I didn't manage to kill a bot even once before my power bar went to 0 and I lost, even trying over and over again.

Maybe starting with the bar full, and making it decrease slower would do the job. Anyway, it's difficult to kill a bot before it goes away. More than once I beat and beat a robot just to have it go away with a bit of health left.
🎤 SMA
01. Aug 2017 · 16:28 UTC
Thanks for the comments guys! I like to keep the game hard, and the starting power low enough that player isn't one-shotting enemies from the start, but something obviously needs to be done about the difficulty (goes to show how little playtesting your own game is worth). I plan to make a new version later, maybe I will then make the power decrease slower at the start of the game. I'll come up with something. In any case I will be adding a tell for the enemies with projectile attacks, and some new scoring mechanics. Thanks again for playing and for telling me what you think!
Gris
01. Aug 2017 · 16:43 UTC
Music is really good. I personally don't like the controls. I think that the gamer community is too used to the WASD movement to make them change and it becomes strange to control movement with your right hand. I would make WASD to move and jump and another key for the attack. I also agree that it's a bit too difficult. Overall it's entertaining and polished. Congrats!
🎤 SMA
01. Aug 2017 · 17:07 UTC
@gris Good point about the controls - I hadn't even considered that. Will definitely offer an option for WASD in the next version. Thanks for the comment.
gonutz
01. Aug 2017 · 19:02 UTC
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
🎤 SMA
01. Aug 2017 · 19:49 UTC
@gonutz - Thanks for the info, I hadn't realized I had the 64-bit build of Löve. 32-bit is up now.
gonutz
02. Aug 2017 · 07:33 UTC
@sma thank you very much, the game now starts up but then all I get is a blue screen with no music and no other graphics. It seems something is wrong with the 32 bit build?
thomas-olsson
03. Aug 2017 · 11:31 UTC
Suprised of how the punches feedback feels good here! The game is really hard though, you should probably lower the depleting rate, or make the enemy attacks cost battery rather than one shot.
Good job! Also the BGM bass was cool.
Strigifo
04. Aug 2017 · 15:17 UTC
Damn that's tough haha, I get told off for the same thing though so I can't say much. I had fun when I got the precision down.
Turkey
20. Aug 2017 · 14:55 UTC
Definitely a tough game. Could have used a bit more instruction on how to do things as it was very confusing how to get around to the other platforms at first. Could definitely be a great game with some tweaks!
lythom
20. Aug 2017 · 16:19 UTC
** What I liked **

__ + __ Music ! It kicks you in, ant set a 90's game mood I didn't know I miss that much =D
__ + __ Don't know why I kept trying. Because of great fun I guess :D

** What imo could be improved **

__ - __ So hard it turns the game into a puzzle game with skilled realization, whereas it is sells as a "frenecticly keep fighting or you loose".
__ - __ Resolution is a bit small
__ - __ Collisions are a bit unpredictable sometimes

** Overall **

I had a lot of fun ! Thank you very much for the game =)
jondalnas
20. Aug 2017 · 18:43 UTC
This game is a little too unforgiving in the beginning and the jumping height made it so I fell down and died the first three rounds. The music's tempo matched the games pace and made it a lot of fun to jump around, killing enemies. Overall good game