Climb or Drown by Decentsauce

[raw]
made by Decentsauce for LD 42 (JAM)

LD42 game.gif


In Climb or Drown you are a small man stuck inside a fishbowl. The water is rising quickly so you have to climb fast towards the top to get inside the boat! There are many golden coins down there so if you're looking for some extra cash be sure to pick some up on the way. ;)

Can you reach the top and survive?


Controls:

Moving: wasd

Jumping: space

Camera: Mouse

Action: Left mousebutton


Game was made in 2 days by @Glennieboii and @Decentsauce. Music was made for this game by HappyHappyCloud. Special thanks to Scarlet the cat for being a cat.

Ratings

Overall 338th 3.625⭐ 26🧑‍⚖️
Fun 314th 3.521⭐ 26🧑‍⚖️
Innovation 616th 3.143⭐ 23🧑‍⚖️
Theme 720th 3.348⭐ 25🧑‍⚖️
Graphics 635th 3.396⭐ 26🧑‍⚖️
Audio 142th 3.738⭐ 23🧑‍⚖️
Humor 323th 3.105⭐ 21🧑‍⚖️
Mood 223th 3.571⭐ 23🧑‍⚖️
Given 29🗳️ 4🗨️

Feedback

leviathon
13. Aug 2018 · 00:09 UTC
wow that was a really cool game
B. Golda
13. Aug 2018 · 00:22 UTC
Fantastic. Really polished and smooth. Tricky but playable.
jackou
13. Aug 2018 · 00:25 UTC
LOVE the cat :D! really nice music =)
panda
13. Aug 2018 · 02:20 UTC
WOW, impressive! I love the sound when you're in the water! Really cool to see 3D in the browser! The movement works well and everything. If I had a gripe, it would be that it feels like the camera's a bit low to the ground.
GamerNickk
13. Aug 2018 · 08:07 UTC
Awesome game! Tight gameplay, fun concept and nice music!
Jiftyj
13. Aug 2018 · 13:19 UTC
Love it!
Andrey Ugolnik
15. Aug 2018 · 01:57 UTC
That's a ​nice survival game.
AwiX
15. Aug 2018 · 06:29 UTC
Good Gaming Idea, Music needs to be improved Graphics good
TuTaraTuta
18. Aug 2018 · 03:43 UTC
Why does jumping motion has no inertia, and simple movements do? But may be it's just me, was always bad at jumping around X)
Beautiful art and level-design!
MarkD
19. Aug 2018 · 01:25 UTC
Really like the game, there is quite a lot of work to be done on the movement part. But the overall snappy response of the controls did work out to my advantage in controlling my player in the air. Really loved the music, it gave me some old school donkey kong country vibes.
jay-wye
19. Aug 2018 · 02:52 UTC
Good concept. Great sound and fun to play with. There's too many coins to collect with very little time. I guess I'm just bad at playing it.
josehzz
19. Aug 2018 · 03:25 UTC
Nice prototype, wish the camera was a little higher, sound effects are neat
JesterSeraph
19. Aug 2018 · 04:03 UTC
Very clean HTML5 game. When I first heard the drowning sound, I laughed for a solid minute. Very interesting concept and fun game. Reminds me a lot of some old PS2 games, like Spyro, or Toy Story specifically.

Great work!
Darylsteak
19. Aug 2018 · 14:18 UTC
The idea was nice and well polished, although the jumping felt a little weird for me.
🎤 Decentsauce
19. Aug 2018 · 20:27 UTC
@jay-wye There is not enough time to collect them all so don't worry if you don't get them all. ;) Most we got in one run was about 90 I think. We put in so many so that you'll always have enough coins no matter which route you take.
🎤 Decentsauce
19. Aug 2018 · 20:34 UTC
@markd Yeah, I agree on the movement. We used the standard first person controller for Unity and it still took about a day to get it to were it is now. In hindsight it would have been better to make one from scratch since the controller isn't meant for platforming games. It also weirdly coded so expanding on it was quite difficult.
MarkD
20. Aug 2018 · 00:51 UTC
@decentsauce The first thing I do in most of my projects, is throw out the Unity character controller if I need anything else other than prototyping movement. It is easier most of the time to create a limited controller tailored for your project, than modifying the standard character controller (rigidbody I guess in this case), because as you said, it is a weird piece of code and difficult to expand properly on.
Joloujed
20. Aug 2018 · 11:22 UTC
Nice game, nice visuals and sounds the controlls arent perfect but nice game overall.