Faster than space by LukeL
Faster than space is a game about managing a space ship that is trying to escape from a collapsing universe by reaching a wormhole at the center of the universe. While on this journey random events happen that might wipe you out before you reach the wormhole (or might not :D).

What to do
You manage a small space craft, you can order the crewmen around to man different systems to increase their efficiency as needed on your journey. Manage your resources well to survive the random events that range from a crewman hurting himself at work to apocalyptic asteroid barrages. Make sure to check out the tutorial in the game before you start playing :>
Tools used
- Unity3D Engine
- UnityTK (https://github.com/kennux/UnityTK)
- Blender
- Substance Painter
- Paint.NET
- Gimp
- Audacity
| Source code | https://github.com/kennux/LD42 |
| HTML5 (web) | http://homer.kennux.net/LD42 |
| Windows | http://homer.kennux.net/LD42/Win64.zip |
| Other (web) | https://kennux.itch.io/faster-than-space-ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/faster-than-space |
Ratings
| Overall | 1100th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1217th | 2.386⭐ | 24🧑⚖️ |
| Innovation | 1169th | 2.432⭐ | 24🧑⚖️ |
| Theme | 1005th | 2.909⭐ | 24🧑⚖️ |
| Graphics | 897th | 2.978⭐ | 25🧑⚖️ |
| Mood | 938th | 2.658⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
Although if I hadn't grasped the game mechanics I can see how this would be a very confusing game, putting more effort into your tutorial would have been a good idea.
Would be useful that don't have to locked in one person, like click person A to move to Energy and done, he would be deselect.
When you want to see the machines info, maybe only a mouse over then would be enough to see if they are working.
About the HUD, they don't have a priority in all, I don't know what is more important to read and see. Maybe these articles help:
http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
https://www.gamasutra.com/view/feature/4286/game_ui_discoveries_what_players_.php?print=1
http://www.gamasutra.com/blogs/TheresaChien/20160613/274747/A_Simple_10Minute_UI_Litmus_Test.php
We hope you enjoyed it!
We value your feedback!
If we decided to take the game any further we would address these points immediately.
I had never actually played one before, but there was a nice tutorial to help me out! That was really thoughtful and shows you took the time to think this all out. Well done :D