Castle Custodian by ectucker1

Custodians for the more haunted castles have a slightly different responsibility: disposing of the supernatural. Ideally without causing too much of the roof to collapse.
Castle Custodian is a shooter/bullet hell where hitting a wall causes part of the ceiling to collapse, slowly running the player out of space to avoid enemy attacks.
Controls:
Use WASD to move
Press space to combat roll and avoid all damage
Left click to shoot a fireball, destroying your enemies and potentially the level
Note: The game tends to lag in fullscreen in chrome. If this happens to you, either use Firefox or exit fullscreen.


| Source code | https://gitlab.com/ectucker/ld42 |
| HTML5 (web) | http://ectucker.gitlab.io/ld42/ |
| Other (web) | http://ectucker.gitlab.io/ld42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/castle-custodian |
Ratings
| Overall | 735th | 3.25⭐ | 30🧑⚖️ |
| Fun | 573th | 3.25⭐ | 30🧑⚖️ |
| Innovation | 596th | 3.167⭐ | 29🧑⚖️ |
| Theme | 421th | 3.712⭐ | 28🧑⚖️ |
| Graphics | 759th | 3.179⭐ | 30🧑⚖️ |
| Audio | 250th | 3.482⭐ | 30🧑⚖️ |
| Humor | 675th | 2.438⭐ | 26🧑⚖️ |
| Mood | 348th | 3.396⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 15🗨️ |
The spawn walls on miss mechanic is interesting, but it can be a little frustrating for the player. I enjoyed walling off enemies until I realized I was running out of level. I'm sure this is by design, but it's a very unforgiving mechanic!
Fun game!
Anyways, the game is good and it is fun to play! Nice entry!
The only bug that i noticed is that you can't go through a gap of width 1, as other pointed out.
Also, i don't know it this was intentional, but I noticed that the enemies would spawn in clusters, making it difficult to keep track of how many bullets you already fired. That added a layer of difficulty that wouldn't have been present otherwise.