The Complex Tarthus by Ancient_Pixel
The Complex Tarthus, nothing more then the shadows of its inhabitants are contained within it. You got chosen to clear the building of its rotten plague. Hack and Slash through the enemies and bring peace to Tarthus. Ah, and before i forget; mind the traps, this can be a viscious place.
***UPDATE***
-you can now hold the Left Mouse Button to move around
-with a right click you can cancel movements and this will at the same time trigger a spin attack
-the normal RMB attack has halve the delay of the previous version
-one new trap: sand that slows you down
-5 new enemies with different attacks and behaviour: the giant, poisonous scorpion, worm, falcon and snake
-smashed boxes have now a chance to drop a healthpotion
-added visual effects if you are stunned or poisoned, which hinder your sight
**LINK TO UPDATED ENTRY**
https://www.dropbox.com/s/yhdvb5fl7i0ng4s/LD38_the_complex_tarthus_v1.1.exe?dl=0
**LINK TO ORIGINAL ENTRY**
https://www.dropbox.com/s/xs69u9rgsy0b7ps/LD38_the_complex_tarthus.exe?dl=0
I plan to implement bossbattles, special rooms and new textures for the different environments
programming: Sebastian "Ancient-Pixel" Merkl
sound: sfxr
music: Pitfall - Leviathan
follow me @AncientPixel_AP
or visit me www.ancient-pixel.com
***UPDATE***
-you can now hold the Left Mouse Button to move around
-with a right click you can cancel movements and this will at the same time trigger a spin attack
-the normal RMB attack has halve the delay of the previous version
-one new trap: sand that slows you down
-5 new enemies with different attacks and behaviour: the giant, poisonous scorpion, worm, falcon and snake
-smashed boxes have now a chance to drop a healthpotion
-added visual effects if you are stunned or poisoned, which hinder your sight
**LINK TO UPDATED ENTRY**
https://www.dropbox.com/s/yhdvb5fl7i0ng4s/LD38_the_complex_tarthus_v1.1.exe?dl=0
**LINK TO ORIGINAL ENTRY**
https://www.dropbox.com/s/xs69u9rgsy0b7ps/LD38_the_complex_tarthus.exe?dl=0
I plan to implement bossbattles, special rooms and new textures for the different environments
programming: Sebastian "Ancient-Pixel" Merkl
sound: sfxr
music: Pitfall - Leviathan
follow me @AncientPixel_AP
or visit me www.ancient-pixel.com
| Windows | https://www.dropbox.com/s/yhdvb5fl7i0ng4s/LD38_the_complex_tarthus_v1.1.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38743 |
Ratings
| Coolness | 37% | 1817 |
| Overall(Jam) | 3.37 | 466 |
| Fun(Jam) | 3.05 | 602 |
| Graphics(Jam) | 3.37 | 559 |
| Innovation(Jam) | 3.11 | 542 |
| Mood(Jam) | 3.47 | 310 |
| Theme(Jam) | 3.42 | 731 |
+Nice music, sets the mood quite well
+I like the combination of attacks
+The switching between levels is a nice addition
Cons:
-Very hard to control, consider the possibility to hold the LMB?
-The spikes never go away
-The attacking is also though, feels slowish?
I didn't see an energy bar, so I'm not sure how that was affecting my play, nor did I know how close to death I was. What I did discover was that the dash was super powerful, so that's essentially the only move I ever did. Only reason I died was because I got sloppy over some spike traps.
The max duration to activate double click felt a little short, but maybe I'm just being lazy. :-) I'm with Chubb, though, about holding down LMB to walk or something.
Yes, the levels are randomly generated and if you are interested in the bigger and better version of the game visit me on twitter, there will be a new download soon :)
keep up the good work
I like the shifting of the camera - I wish there had been a bit more use of that. Also some feedback or display show what you can and can't do at any moment would be really helpful - it's hard to know if you can charge or throw a ninja star.
Finally I think you should have a short pause when entering a new level to show where enemies are because it's a little unfair when you just load in and then get rushed by a whole bunch that haven't spawned just next to you.
I'd like to see the concept taken a little further though.
@Starspell, where did you get the "out of memory" error?