No More Spacers by xero560
DOWNLOAD (Windows): https://jh318.itch.io/no-more-spacers
DOWNLOAD (WINDOWS) 5X HEALTH POINTS VERSION: https://jh318.itch.io/no-more-spacers-give-me-health
STORY:
You're just some spacer bots, been lookin' for a place to land for a while now.
Finally found a place, only thing is, they told ya they're Running Out Of Space...
"Ain't got room for No More Spacers!" You heard as they fired on your ships.
Looks like you're gonna have to make more space...

CONTROLS:
WASD - Move
Shift - Boost
MouseLeft/Right - Attack / Launch Attack
Space - Jump
R - Reset Camera

RULES:
*Survive as long as you can
*Game is over when you run out of health
*Watch out for the lasers and red bots - they hurt you
*Health slowly drains - kill red bots to get more health
TIPS & TRICKS:
Basics:
*Combining Attack, Move, Launch, and Boost together is the key to survival!
*The blue bar is your boost meter - you can do 4 in a row with it full!
*The green bar is your health meter - it slowly drains and depletes from enemy attacks!
*Kill the red bots to restore your health!
Boost:
*Use an air attack or boost straight into the ground to get control of your velocity!
*Boost meter regenerates while on the ground, but not in the air! Careful not to fall!
*You can control the boost velocity on the ground slightly by running! You can even drift!
*Use boost to return to ground quickly! Use combinations of air and ground attacks to throw off the turrets' aim!
*You are vulnerable when you land - save some boost to skip the landing animation!
Attack:
*Use Launch Attack to knock Red Bots up - Jump after them for an air combo!
*Air attacks halt your momentum, and move you up slightly!
*You can attack while running! But it doesn't do as much damage as a standing or air combo!
*You can do a standing 3 attack combo by left clicking while still on the ground!
*Left click in the air to start an air attack combo!
*The final hit in the air combo does a lot of damage!
*Don't finish the air combo to leave enemies in the air (the final hit spikes)!
CREDITS:
Game Developer - Me
Music:
Lion's Haven - Mid Air Machine
http://freemusicarchive.org/music/Ask%20Again/ArenaElectronicMusic/Lions_Haven
Glueworm Evening Blues - Lobo Loco
http://freemusicarchive.org/music/LoboLoco/Welcome/GluewormBluesID994
Art:
Enemy healthbar - Gamedev.tv (From the RPG course)
Particle sprites - Gamedev.tv (From space shooter course)
Extra Code:
Health UI scripts (adapted) - Gamedev.tv (From the RPG course)
Shout outs to Wilmer Lin / Gamedev.tv's lighting course!
| Windows | https://jh318.itch.io/no-more-spacers |
| Original URL | https://ldjam.com/events/ludum-dare/42/no-more-spacers |
Ratings
| Overall | 1118th | 2.828⭐ | 31🧑⚖️ |
| Fun | 1190th | 2.466⭐ | 31🧑⚖️ |
| Innovation | 890th | 2.879⭐ | 31🧑⚖️ |
| Theme | 1224th | 2.317⭐ | 32🧑⚖️ |
| Humor | 871th | 1.9⭐ | 27🧑⚖️ |
| Mood | 766th | 2.926⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 41🗨️ |
nb : no installation possible on windows in itch appli.
- I have no idea what I should be doing in this game, there is nothing to indicate exactly what my goal is.
- Need good feedback on when I am taking damage for a game that is all about combat this is VITAL
- You shoe horned the theme, and nothing in your game really meets it, and I am just gonna be honest I DID TRY I REALLY DID, but I just can't say that it fit.
- Enemies health needs to be lower
- Move the health and stamina bar behind the character or add something opaque behind it, can get lost in all the bloom and red behind especially when im swinging my sword like a.... ummm something I am not allowed to say in public.
- You may as well remove dash, since basically it's the kill yourself off the ledge button
- Otherwise you do have a neat mechanic that i think you should trim down onto which was the spheres and being about to hit those away. I think if you trimmed your mechanics down and focused on that, you could make something really good!
Ending note: Srsly man, theme alright have a good one, i know i may sound harsh but in reality, I am just trying to help you. And I am not trying to be overtly toxic, I think it is great that you did ludum dare, now learn from your mistakes.
Anyway, if you want to give it another shot, the build is at the top. Thanks!
I'm curious did you use the Job System to move all those cubes around? :D
But I'm quite impressed with what's in the game.
The combat seemed like it could be fun, but I think it simply needed more time put into it.
Being able to kick enemies up before slashing them felt really good, even at this early stage.
I think there needed to be more visual/audio feedback for taking damage and landing hits.
I think that's what really held the game back overall.
@monstr I'm glad you think it feels good even without player feedback like SFX / hit particles. I focused on working on that part and had to cut SFX towards the end due to the nature of jams, unfortunately. Maybe I can pull it off next time now that I have a better idea of what I'm doing?! *Ambition intensifies*
Thanks for playing!
But our game is better)))