Running Out Of Space by AdmiralSpaceKraken
This was my first game jam and I made a platformer where you are trying to survive as long as possible while blocks and coins are falling down from the sky.
Programs used to make this:
-Unity
-https://www.pixilart.com/draw#
-Bosca Ceoil
Link to Source Code: https://drive.google.com/open?id=1OSofZLWHqBYpkQp4Nxaldw5WwjJmdk2s
Ratings
| Overall | 628th | 2.85⭐ | 22🧑⚖️ |
| Fun | 525th | 2.9⭐ | 22🧑⚖️ |
| Innovation | 623th | 2.6⭐ | 22🧑⚖️ |
| Theme | 529th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 654th | 2.325⭐ | 22🧑⚖️ |
| Audio | 514th | 2.35⭐ | 22🧑⚖️ |
| Mood | 539th | 2.472⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 10🗨️ |
Some thoughts: Maybe have it be less random? When you're on a lower platform, it's sometimes hard to recover and you gotta pray for RNG. Maybe have the randomness be weighted towards the columns with lower heights? Great job nevertheless!
The controls feel a bit too floaty for my taste.
- The boxes often don't line up, which means you can be caught on the corner of a box when trying to move horizontally; this just feels a little weird.
- It's possible to be completely trapped -- my third run through, a giant wall got built up in the middle almost immediately, and then when trying to get out of one hole another one formed right where I jumped, so I was screwed no matter what. It might help to have some kind of logic that won't form a hole immediately where the player is -- that is, it could place the first two blocks, but then wait to place the third block until the player has had a chance to escape.
Overall, though, everything works and the multiplicity of both hazards and scoring methods make the game a little more interesting.
Like others said, there's some issues with collisions and sometimes I can't walk 'cause I get stuck between 2 boxes. Also I've got a run when I get trapped as @themonsterfromthedeep said.
Hope you continue this little concept. Good job ! :)
* The movement is a little "sloppy", maybe use Input.GetAxisRaw method in your PlayerDirector.cs script, this should makes the control snappier
* Being able to jump over two boxes high only is a bit frustrating as a wall of three boxes will often build very quickly somewhere, trapping you in a corner of the level.
* Having some item dropping like coins, to jump higher or destroy blocks, could diversify the gameplay (but I know there is little time in a jam)
Anyway, keep up the good job :)

Another way to fix this is to have the box spawner less random, because now it creates a lot of spikes and you cant really get through them