Paper Jam! by danhett
Paper Jam is a completely hand-drawn platform game that takes place entirely inside a single piece of paper:

All graphics were created by hand on a page. This game was created with Phaser.js and a ton of paper and scribbling. The audio was created using Nanoloop on the GBA (music) and LSDJ on the original Gameboy (sfx). All you gotta do is find and destroy five targets in the levels, and not die. There's a prize at the end for you.
There are five levels and it's not too taxing, but the way it looks is quite satisfying. Would love to know what you think.
The game should work on any desktop browser (technically it loads on mobiles but there's no controls or scaling, so... don't)
http://games.danhett.com/paperjam/
or mirrored on itch.io -
https://danhett.itch.io/paper-jam
And if you'd like to peruse the source code, do so here: https://github.com/danhett/PaperJam
Peace! :)
| Original URL | https://ldjam.com/events/ludum-dare/38/paper-jam |
Ratings
| Overall | 94th | 3.78⭐ | 52🧑⚖️ |
| Fun | 117th | 3.612⭐ | 51🧑⚖️ |
| Innovation | 93th | 3.673⭐ | 51🧑⚖️ |
| Theme | 326th | 3.245⭐ | 51🧑⚖️ |
| Graphics | 15th | 4.46⭐ | 52🧑⚖️ |
| Audio | 124th | 3.415⭐ | 43🧑⚖️ |
| Humor | 143th | 3.073⭐ | 43🧑⚖️ |
| Mood | 126th | 3.545⭐ | 46🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
Good work!
However, I find this game extremely hard. My biggest gripe is the size of the hitboxes. I constantly died because I didn't expect the character hitbox or the spike hitbox to be so big. Even though visually it doesn't look like I hit them but I still dies. A screenshot for the hitbox problem, the character couldn't walk through there:

Also the character slides quite a lot (doesn't stop fast enough) and i kept on sliding into spikes :cry:
I also "cheated" in the game because the bullet lives forever once fired. I can fire them randomly and they can still travel through the entire level and hits the targets even thought i didn't see the targets :p
Other than that, I think you've done a great job. I'm very impressed by the visual, just the gameplay a need bit of tweaking. Well done!
If you get time, please also check out my game: https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime
We also have a hand-drawn game and the artist tried to draw her best :D
https://ldjam.com/events/ludum-dare/38/stardust
Sorry if I got a bit intense in my review there, I usually keep a lower tone. It is just, I think it has such a fantastic potential, and that if you work some more on the platform mechanics, you will have a top-LudumDare game. Good luck in the future!!
At a lot of things I was just wondering how you did it, like those size changing graphics at the begin and end screen; the music was nice too, i haven't even turned it off until i finished the game.
Just one thing... when i pressed space on the start menu screen, everything scrolls up... maybe it's just me.
The music was simple but entertaining, even though (I don't know if it's a bug) most of the sound effects I only heard in my left ear.
However, gameplay was a bit frustrating. There are a few things that could have been changed in my opinion:
- it's difficult to know where the character is looking since it looks at the camera whenever it stops moving. It also makes it difficult to know where you're going to shoot while jumping. It would have been great if the character sprite stayed turned right/left.
- the movement has too much inertia. Sometimes you stop pressing the arrow and your character goes on, ultimately falling off a platform or into a spike.
- the jump feels hard to control too; you can't really move in mid-air and you go up really fast.
Still, lovely concept and visuals! Great work!
Amazing! love the style of the game, everything works like a charm, I like that the levels are designed so you want to speedrun them but the blades make you time your jumps and think twice about the route :D. Really nice game!
But i have to tell you that starbucks sucks. All points deducted :o (not really)
As previous comments have pointed out, the hitbox of the character is probably the biggest mistake one can find in this game.
Overall, a very well polished, simple but entertaining game (seriously, I could play more of this ^^)
I only had my problems of passing the spikes. The hitbox of them are too big and I often died before I think I correctly hit them .
All in all a great game with a very cool art style and nice animations - great job!
Good job - very solid and brisky. Handles very well.
Controls: awesome
Nice take on the theme.
But i get hit by the flying spinning things even when they are not very close too me.
Overall, it's a good quality entry, so good job!
https://www.youtube.com/watch?v=nKbr96NdjUs