Mech by widdershinscrustacean

[raw]
made by widdershinscrustacean for LD 39 (COMPO)

"The year is 2253. Humanity has long since learned to harness the awesome power of Friendship to fuel their endeavors. You and a group of close pals have been chosen to pilot a top of the line DefenceMech to protect the City."

Someone challenged me to make a cute and cuddly game for this LD, but most of the content and character building had to be cut because Real Life is a thing that exists. My artistic sensibilities are deeply offended. As it stands, the game consists of a handful of interactions and some juicy, juicy ideas I'll have to come back to in the future.

I still think it's a fun experiment, and I'm pretty OK with how much stuff I could nudge around to make it more accessible for people who are new to text adventures (self-imposed challenge to go with the friendly&cuddly theme). If you are new to the genre, I'd love to hear what you think :)

Available to play online or as a downloadable Quest file.

(also: http://www.fantasynamegenerators.com/ is beautiful and worthy of praise)

Ratings

Overall 421th 3.15⭐ 22🧑‍⚖️
Fun 338th 3.15⭐ 22🧑‍⚖️
Innovation 442th 2.85⭐ 22🧑‍⚖️
Theme 590th 2.8⭐ 22🧑‍⚖️
Humor 84th 3.368⭐ 21🧑‍⚖️
Mood 402th 2.789⭐ 21🧑‍⚖️
Given 26🗳️ 9🗨️

Feedback

Aterlamia
31. Jul 2017 · 13:04 UTC
Good old fashioned text based game i have not played all the way trough but was interesting. However textbased i would have liked some music/sound
🎤 widdershinscrustacean
01. Aug 2017 · 16:01 UTC
Glad you liked it! I'm also thinking sound effects would work really well with the game. Will keep it in mind :)
Xephrys
02. Aug 2017 · 16:03 UTC
such sudden ending, the birthday card and brofisting was nice touch, also just sayin there could have been much more fluff, at least some hugs. So nice playing a text based game where you NEVER have to type! (i am lazy)
Badly Drawn Rod
03. Aug 2017 · 20:12 UTC
It strikes me that it is quite difficult to make a cohesive text adventure in just a couple of days, so I'm quite impressed on that count. There were some nice little touches in there, particularly the brofist. Also, it's quite refreshing to play a text adventure without having to type, or curse the parser, or whatever else we had to do back in the old days. And no one sat down to start singing about gold.
rigdonware
04. Aug 2017 · 06:25 UTC
Super fun text based adventure game. I didn't finish it but it was very interesting. Good job!
GistNoesis
04. Aug 2017 · 23:08 UTC
Nice text adventure game. I'm not a fan of the genre so it was quite refreshing to me. I enjoyed the mechanic. I won but the story seemed pretty linear though.
Steve Johnson
05. Aug 2017 · 19:03 UTC
Good writing, nice and easy. :-) Thanks for making this, I had a good time.

I found one bug: the Ngozi will tell you to hand them the screwdriver even if you already did.
morphine
09. Aug 2017 · 00:35 UTC
brofist... HAHAHA. This is the first text based adventure I played in this jam and it's really enjoyable. My only complaint is that I don't feel like a mission is established early on and it becomes a little bit confusing what you have to do. I'm not very good at them though.
mindfungus
15. Aug 2017 · 19:03 UTC
I really enjoyed this! I thought the controls worked quite well and I feel that the confined space of the mech helps tell a focused story. The characters seemed friendly and the colour changes were impactful. It would be nice if there was more hints on what this conflict was about and who you are.
phi
20. Aug 2017 · 19:13 UTC
Wow, I don't know whether you designed that UI or whether that's a framework, but I absolutely love it! Makes navigating really fun and the background color changes make for an subtly exciting vibe. Actually, I think some simple sound effects would really enhance the whole experience. As for the story, I quite enjoyed reading it. No long and useless texts and dialogues, but still a bit of character development in a very short timespan. There might be some logical mistakes in the texts as others have mentioned, but I can imagine how hard it is to think about all possible orders of action and writing accordingly. For a compo game, this is amazing. I'm usually not a big fan of text based games, but I'm really glad I clicked this one. :)
pcmaster
21. Aug 2017 · 07:52 UTC
Very interesting. I've never played text adventures. After a while I managed to orient myself around the ship. I think I'm gonna continue playing in work to see how the story ends :D Well done! EDIT: Hah! It actually ended with the... :D Not gonna spoil for the others. Points up for the scope :)