{"author_link":"\/users\/oldern","author_name":"Oldern","author_uid":1106102,"comments":[{"author_name":"JustinSix","author_uid":"1101878","time":"2018-08-12T23:52:21Z","epoch":1534117941,"modified":1534117941,"text":"Honestly really enjoyed the game! The gameplay provided real tension, was fun, and also required thinking. I got stuck on like the 4th level, but you should definitely expand on what you have, only thing I wasn't a fan of was the graphics, otherwise two thumbs up","likes":1,"format":"md"},{"author_name":"Oldern","author_uid":1106102,"time":"2018-08-13T05:08:49Z","epoch":1534136929,"modified":1534136929,"text":"@JustinSix Thank you! Well, that is #programmerArt for us, but yeah. The main problem is that I created the tiles with flux turned on, and by the time I realized that mistake, all colors were off, and I could only adjust, but not fix it properly :(","likes":1,"format":"md"},{"author_name":"JustinSix","author_uid":"1101878","time":"2018-08-13T07:18:48Z","epoch":1534144728,"modified":1534144728,"text":"@oldern Understandable I know that #programmerArtLife haha ","likes":0,"format":"md"},{"author_name":"sebbernery","author_uid":"1000492","time":"2018-08-19T09:53:40Z","epoch":1534672420,"modified":1534672420,"text":"You did the most difficult part : find very interesting mechanics for a puzzle game. Each level comes with an all-new mechanic to play with. It may be cool if you continue to work on it and post it on web game portal (Kongregate, Newgrounds, ...).\nCongratulation for your entry !","likes":1,"format":"md"}],"format":"md","images":["ld42\/106628-b9931ca0434a7f4e94652b2bbd7d1738.png"],"links":[{"url":"https:\/\/sawamara.itch.io\/ld42-tiles-out-of-space","text":"HTML5 (web)"},{"url":"https:\/\/gist.github.com\/Sawamara\/cabf74a3de589c74831a5d9ab9159d10","text":"Source code"}],"metadata":{"g_key":"47432","g_author":"1106102","g_event":"LD42","g_eventkey":"73","g_subevent":"COMPO","g_urlkey":"245430","g_title":"Tiles out of Space (and Time?)","g_status":"USEAR3","g_place":"99999","g_commentcount":"4","g_site2_node_id":"106628","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"106628","n_urlkey":"245430","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/tiles-out-of-space-and-time","n_slug":"tiles-out-of-space-and-time","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"106102","n_created":"1533916084","n_modified":"1534109451","n_version":"317600","n_status":"COMMIT"},"node":{"id":106628,"parent":97793,"superparent":9,"author":106102,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-08-12T21:28:36Z","created":"2018-08-10T15:48:04Z","modified":"2018-08-12T21:30:51Z","version":317600,"slug":"tiles-out-of-space-and-time","name":"Tiles out of Space (and Time?)","body":"I had the idea that basically, enemies destroy the scene as time passes. But I did not want to make it realtime, so then I went towards a puzzle-like solution. Turns out: creating puzzle games in just two days is hard.... but I enjoyed the process nonetheless. (You Control the ship with w-a-s-d)","meta":{"author":[106102],"link-01-tag":"42336","allow-anonymous-comments":"1","link-01":"https:\/\/sawamara.itch.io\/ld42-tiles-out-of-space","link-02":"https:\/\/gist.github.com\/Sawamara\/cabf74a3de589c74831a5d9ab9159d10","link-02-tag":"42332","cover":"\/\/\/content\/67e\/91\/z\/1651d.png"},"path":"\/events\/ludum-dare\/42\/tiles-out-of-space-and-time","parents":[1,5,9,97793],"love":0,"notes":4,"notes-timestamp":"2018-08-19T09:53:40Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":4,"grade-07":4,"grade-08":4},"magic":{"cool":73.598007219399,"feedback":1,"given":1.625,"grade":4,"grade-01-average":3.5,"grade-02-average":3.5,"grade-03-average":3.75,"grade-04-average":3.75,"grade-05-average":2.5,"grade-06-average":4,"grade-07-average":2,"grade-08-average":3.5,"smart":-27.113101314434}},"text":"I had the idea that basically, enemies destroy the scene as time passes. But I did not want to make it realtime, so then I went towards a puzzle-like solution. Turns out: creating puzzle games in just two days is hard.... but I enjoyed the process nonetheless. (You Control the ship with w-a-s-d)","title":"Tiles out of Space (and Time?)"}