Bloody Hooligans by Natwomb
:scroll: Story
The year is 2042 and the football culture has developed out of control. It has brought the world to the brink of war. You, as a man of the sciences, feel that it is your job to put control on the situation. Your plan takes place outside the worlds largest football arena and the hooligans are about to flood the area.
Bring down as many of them as you can. Just make sure that you don't run out of space to accelerate!
Theme
The longer you survive, the less space you have to drive on as you will be surrounded by enemies.
If you survive long enough, you will notice what we mean. Difficulty gets harder the longer you survive.
(We hope this clarifies the theme.)
:movie_camera: Gameplay Trailer
https://www.youtube.com/watch?v=Px4TW63h9jQ
:bulb: Weapons
You have two weapons: * Flamethrower: Runs on fuel. Fuel spawns on the ground every 40 kills. * Explosive Football: Hooligans LOVE footballs. Try it but you have ONE use only!.
:mousethreebutton: Controls
- WASD or Arrows to drive.
- CTRL to throw the Football! (One throw only!)
- SPACE to use Flamethrower.
:briefcase: Team Members
Programming and Art by @natwomb, @kungkras, @reax, and @daniel-olsson.
Tree models and the ground texture is borrowed from Unity Asset store. The rest of the graphics is made by us.
The sound is not made by us, so we opted out of this category.
Highscore
1450 kills - @wetbox
1248 kills - @reax
1006 kills - @daniel-olsson
Known Bugs
- Music has a very low volume on some computers. Will be fixed in the coming days.
| Windows | https://github.com/ptibom/LD42-Bloody-Hooligans/raw/master/LD42%20Bloody%20Hooligans.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/bloody-hooligans |
Ratings
| Overall | 485th | 3.482⭐ | 58🧑⚖️ |
| Fun | 65th | 3.918⭐ | 57🧑⚖️ |
| Innovation | 604th | 3.164⭐ | 57🧑⚖️ |
| Theme | 923th | 3.055⭐ | 57🧑⚖️ |
| Graphics | 445th | 3.655⭐ | 57🧑⚖️ |
| Humor | 192th | 3.444⭐ | 56🧑⚖️ |
| Mood | 520th | 3.204⭐ | 56🧑⚖️ |
| Given | 94🗳️ | 49🗨️ |
@paulo-augusto Thank you.
### Good
- The **car control** felt very polished. Pretty amazing stuff.
- The **visuals** worked together nicely, especially the flames and blood.
### Could be improved
- The **music** could be a bit more pumping and louder.
- I'd like to see some changes to the **gameplay** to allow for strategies and skill, maybe a bigger map
- The **hit animation** of the zombies could be a bit slower so you don't get all those driveby hits
- The **UI**
Those are my takeaway points, congrats for delivering!
well done
The AE86 got my attention though, I liked it
Hope ya'll have fun playin it
It was not easy but very funny. Old, good ultraviolence.
Simple and addictive gameplay. Ploished car's physics.
Espescially I liked arriving train with hooligans. Great work!
Scored 507 :)
@wetbox Nice! Now I have a reason to keep playing. :)
With a bigger map and a dynamic camera not only you could pump up the feeling of speed in the game, but also allow for more strategic drifting and a more fun difficulty curve.
Overall i do think it is a very cool game and without the limitation of the LD theme you could really do something with it!
Graphics are also quite well-done for a jam game. Hooligans may lack variety, but the car and decorum are really well done. Sound design makes hilarious references !
I really like this submission, congratulations :)
- The game does not tell me or indicate to me kind of the ways I should move the car around in order to maximize my carnage
- You take damage in situations that do not clearly indicate what I have done to get that damage, in some cases it's like I think I hit people hard enough but I really didn't. So that's confusing.
- ( personal opinion) the flame should have given the car a bit of a boost would have been a nice extra resource to manage in that regard
- Probably should have moved your health and fuel bar to bottom middle instead of upper right. As that is really far away from the action, and takes a considerable amount of eye/ mental power to check. In a high "octain" game you want to make sure to minimize that kind of information gathering
- Again I want to reiterate, that the base movement was solid, I think that by figuring out ways to get the player to do fun things with the car, that would execute better kills and reinforcing that in the game would have been better than the flame thrower
Once I understood a little more of what was happening, I was able to just do donuts while flamethrowing enemies only stopping to get fuel. :D
I do agree that the car physics itself felt good and fluid and fun but the initial get going just feels off. Good job. and I like the little comic book style message bubbles that appear now and then and how the different ways enemies spawn.