KnightTime by coatline

[raw]
made by coatline for LD 42 (COMPO)

This game has bows, arrows, and swords. Enemies ga'lor. There are enemies with bows, and enemies with swords. Don't die, and get through all 10 levels to win the trophy!

* Controls *

  • WASD/Arrow keys to move

  • Pick up weapon by running it over

  • Aim weapon by moving mouse

  • Right click to drop weapon

  • Left click to shoot bow

  • 'Q' to drop arrows

  • The more arrows you have the slower you are

  • Enemies will only attack if they can see you

KnightTime GamePlay_one.PNG

KnightTime GamePlay_two.PNG

KnightTime GamePlay_three.PNG

.

Ratings

Overall 81th 3.87⭐ 25🧑‍⚖️
Fun 16th 4.13⭐ 25🧑‍⚖️
Innovation 175th 3.543⭐ 25🧑‍⚖️
Theme 653th 2.739⭐ 25🧑‍⚖️
Graphics 490th 2.935⭐ 25🧑‍⚖️
Audio 329th 2.957⭐ 25🧑‍⚖️
Humor 139th 3.119⭐ 23🧑‍⚖️
Mood 233th 3.205⭐ 24🧑‍⚖️
Given 9🗳️ 9🗨️

Feedback

lsummers
13. Aug 2018 · 05:05 UTC
I actually really like this game. The graphics and audio are simple, but I totally got the theme from the game and the puzzle style was interesting. Right when I thought I was doing good with the sword, I bumped into the square guy with 4 swords - and I realized damn maybe I do need to figure out the bows after-all :)
recursor
13. Aug 2018 · 16:45 UTC
This is really fun and it gets quite challenging especially the last two levels, but I perservered and beat the game. The two different types of enemies really added to the strategy required. I really liked how you pushed useage of either the sword, bow, or sometimes both by the design of the level. I was kind of disappointed there werent more levels. The limited inventory space for arrows and the fact that more arrows slowed you down prevented you from just going around grabbing up all the arrows. It required a more thoughtful consideration on when to pick them up and the arrows themselves at times also needed to be avoided which was yet another interesting element of the game. The addition of sounds also bumped the game up a notch and really made it feel good. This was great fun and excellent job on staying committed and finishing a game in 48 hours for the second time in a row!
🎤 coatline
13. Aug 2018 · 20:36 UTC
Thanks @recursor!
🎤 coatline
14. Aug 2018 · 20:56 UTC
If you get the chance, check out this game. https://ldjam.com/events/ludum-dare/42/dish-it-out Make sure to read the controls.
Tiberiusuciu
14. Aug 2018 · 21:36 UTC
I like the mechanics, they are simple, but it's addicting. The sounds are funny, good job!!
Ekilibr
14. Aug 2018 · 21:40 UTC
Mechanics are easy to get, yet challenging. I didn't get the theme interpretation, tho ^^' There is a real strategic feeling that I only got after a couple of runs, but that made me feel good when I finally figured out the key to each level. As a fellow of the Compo LD, I can only salute the effort! Well done sir.
Tony Redmer
14. Aug 2018 · 21:40 UTC
Super simple in all the right ways. I loved playing this!
Eugene Opryshko
14. Aug 2018 · 21:41 UTC
Nice game! Quite impressive for compo entry, made me play it a little :) Not very close to theme though
Blight Radiance
14. Aug 2018 · 21:47 UTC
I tried to win the 9th level with the sword for far too many times :)
The game is really fun to play. I liked the level design and the gameplay.
Good job!
Rodrigo Molina
14. Aug 2018 · 21:51 UTC
Hey! I really like the game and the idea! Much of the things I was going to say were mentioned by Recursor above. I like the idea and how it was developed. Maybe you can try to add less arrow slots to add some more difficulty, also in that sense, some times I really didn't fell that sensation of "getting out of space".

Nicely done!
Abhis1Kadian
21. Aug 2018 · 20:25 UTC
@coatline A nice addictive game, interesting take on the theme. Do check out our game too.
Barrier
21. Aug 2018 · 20:29 UTC
Really like this, feels a bit like an action puzzle game.
Hadi Danial
21. Aug 2018 · 21:07 UTC
Cool game! I liked the mechanics, but it needs a bit of polish. I managed to run out of the map a few times,and felt that the character moved a bit too fast, the camera didn't keep up well (jittering etc) but overall it was a great game!
Lagman9000
28. Aug 2018 · 20:57 UTC
Good jam! Simple design but challenging in a fun way. It would be nice if it were more feasible to predictably avoid the arrows, maybe if there were some animation before the attack or something. Really good fun :)
suve
02. Sep 2018 · 20:28 UTC
Fun little game. The gameplay is simple, yet challenging. The sounds make the game even more fun to play. I have to admit though, I didn't really find any connection with the compo theme.
Andrei9
04. Sep 2018 · 18:05 UTC
Nice game! :thumbsup: +++++