Leggy by aaronw

The more legs you have, the worse it is. Overcome adversity as Leggy the robot as he tries to traverse a perilous obstacle course, collecting more and more legs as he progresses... Good luck.
| HTML5 (web) | http://webdesignr.co/downloads/leggy/Leggy/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/leggy |
Ratings
| Overall | 562th | 3.462⭐ | 28🧑⚖️ |
| Fun | 310th | 3.6⭐ | 27🧑⚖️ |
| Innovation | 127th | 3.792⭐ | 26🧑⚖️ |
| Theme | 124th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 817th | 3.045⭐ | 24🧑⚖️ |
| Humor | 365th | 3.348⭐ | 25🧑⚖️ |
| Mood | 744th | 3.065⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 22🗨️ |
I see you haven't rated any games. If you want your game to be played and rated by other people you need to rate other games, this way you'll get more coolness points and your game will be suggested to more people.
I have a different keyboard layout then you have probably. I switched my layout to quewty but still < and > required me to shift press a key that doesn't fit my brain ^^
Unfortunately this didn't allow me to go far in the game but enough to understand and enjoy the concept! Very good mechanics and it's surprisingly doing what I expect it to do.
I would offer alternative keys for switching legs though, or maybe a key rebind option if you keep working on this title.
Congratulation!
But I LOVE the concept. If you can make it look and feel a bit better, I'd play it with glee.
Robot is cute and a lot of humorous stuff happens just waddling around and trying to make progress. If you really get a good start it's actually possible to almost fly straight through the level tho, haha! But if you fall down to the dog you might just get stuck… A restart button would've been nice!
It's great how the inactive feet cling to walls and such. It would probably have been very difficult otherwise, and it allowed for cool wall-climbing which I can see you intended, since you put an extra leg at the top of one!
I did try a few different routes to get to the end. It was nice that you put that option in there. I see what you went for with the theme but it was kind of easy to just avoid most of the extra legs and that made it considerably easier, so perhaps if there was a scoring system for the number of legs or just segments where new legs automatically sprouted, that might've hammered it in a little more. c:
I do wonder about the ending! I tried to be really careful around the big mouth, to try and crawl around the edge and avoid it entirely but I never managed not to fall into the mouth, so I'm curious to know if that's possible and whether I actually missed out on any extra levels?
Overall really cool concept and the leg control actually worked rather well once one got into it! Perhaps < and > wasn't the best choice of keys to switch tho, since on a lot of non-English keyboards they're not separate keys but on the same key. Using shift to switch the other way did still work tho, so it wasn't a tremendous issue! Still a little difficult to know which leg I would switch to when pressing these buttons at times, so perhaps they should've been colour coded or something if you decide to keep working on this game. C:
P.S. There seems to be a bug after getting into the mouth and the level restarts: the legs are clinging onto the air and I have to switch to all the legs to get unstuck, and the number of legs isn't reset (tho maybe that part is intentional?).