Samurai Delve by Wolfrug
You are a Samurai (or a Knight or a Ninja - I added those after naming the game). Delve into your enemy's stronghold and defeat them for your own Samurai-y purposes! Features 3 classes (picked at random at start), with three skills, four enemy types, two bosses, levelling up, and turn-based, grid-based hack-and-slash goodness!
Does not feature: nice art, animations, juice, sound, or (much) music. Or story.
- Arrow keys move.
- Move into enemies to attack.
- Click skills (on right) to activate.
- Space skips a turn and regenerates energy.
Changelog (13.8.2019) - Fixed some level transitions not working! - Fixed some buggy skills, and made the Knight's personal skill actually work - Fixed some balancing issues with certain enemies (still a cakewalk) - Fixed the ending scene (it was bugged, yo) - Made the enemy turns snappier (oh my god what a slog)
The itch.io link allows for both play in browser & download to Windows.


| Source code | https://github.com/wolfrug/ldjam42 |
| HTML5 (web) | https://wolfrug.itch.io/samurai-delve |
| Windows | https://wolfrug.itch.io/samurai-delve |
| Original URL | https://ldjam.com/events/ludum-dare/42/samurai-delve |
Ratings
| Overall | 614th | 2.885⭐ | 28🧑⚖️ |
| Fun | 631th | 2.635⭐ | 28🧑⚖️ |
| Innovation | 509th | 2.9⭐ | 27🧑⚖️ |
| Theme | 720th | 2⭐ | 27🧑⚖️ |
| Graphics | 638th | 2.46⭐ | 27🧑⚖️ |
| Audio | 453th | 2.64⭐ | 27🧑⚖️ |
| Humor | 388th | 2.261⭐ | 25🧑⚖️ |
| Mood | 390th | 2.875⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
You can (just move to the exit), but then you won't get the XP needed to level up, and you might not be able to beat the next room (at least that's the idea, I had about 2 minutes to actually playtest/balance it) :-D Thanks!
Also the characters have a really fun look with those capsule bodies.
For the font: maybe is too thin, try something fatter.
Thanks for your work!
With a bit of polishing, you can have something really nice, but hey, it's only 48 hours :)
Good job mate.
@hakro Thanks!
@tomeks Yep! Should have focused a bit on tutorialization, oops! Thanks though!
And thanks to everyone else for your comments so far!
Small bug which I saw in about screen:

@zanhava there are actually three separate sound tracks (granted two are the same, one without 'aah' lyrics), randomly picked! Guess you got the exciting one :D Thanks!
Thanks! Yeah, I should've probably added ASWD as options as well, derp. Oh well!
The skills desperately needed some juice, or really any way of telling that they've been activated, but basically all you need to do is click on them (they're big buttons) on the skill dropdown to the right. In almost all cases they are only active for your current turn, so e.g. if you use "kick" and don't attack anyone, you won't kick them, or if you use "Focus" and don't attack, by the time it's your turn again the bonus to critical chance will have disappeared. And yes. No way of telling that you've just activated them, so... :D 48 hours!
@dimesto52 There's actually three pieces of music but they're very short, and it just picks one randomly at the start of the game :P The key to winning is using the skills, although it's not very clear how to activate them, I know (half are attack-based, so they improve your stats or give you a better attack for one turn, half are defense-based and make it harder for the enemy to target/kill you. Then there's a few special ones like heal self).