TtAWwyPTBaSPSTtaUGtSYL by GiovanniBarrottu

Top down shooter with trippy visuals
I was going to come up with a story for it, but I didn't have time. At least it looks and sounds kinda cool.

Ratings
| Overall | 134th | 3.667⭐ | 26🧑⚖️ |
| Fun | 51th | 3.854⭐ | 26🧑⚖️ |
| Innovation | 215th | 3.271⭐ | 26🧑⚖️ |
| Theme | 136th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 30th | 4.229⭐ | 26🧑⚖️ |
| Audio | 12th | 4.083⭐ | 26🧑⚖️ |
| Humor | 286th | 2.6⭐ | 22🧑⚖️ |
| Mood | 65th | 3.795⭐ | 24🧑⚖️ |
| Given | 7🗳️ | 13🗨️ |
Even though I wasn't able to get far in the game I must say from what I saw it looks incredible. The psychedelic music, environment, art, it's all so perfect and well done. The game doesn't feel like it was made in 48 hours the presentation is _that_ good.
I do have some issues with the gameplay though. It seems like you were going for a Hotline Miami feel with the game but I struggled with this game more than I feel like I ever did with Hotline Miami. The tutorial is a nice introduction to the game mechanics (by the way nice use of the theme) but then the stage that follows is unimaginably difficult to start with. Not being able to hold down the mouse to fire meant that sometimes the html window would bug out when double clicking. I understand it's _meant_ to be difficult, but the difficulty never ramped up for me, it constantly just stayed, 'hard'. But otherwise it was a really fun experience, good job :)
Also Quick Bug Report: If you press reload while reloading it still takes up health
* The aesthetic is cool as hell, even if the graphics are fairly simple.
* Movement and shooting feels satisfying and works great.
* The sacrifice sound, god DAMN.
Things that can be improved:
* It's hard to spot enemies sometimes - they're grey on a grey and white background.
* The process of dragging an enemy back to your altar to restore health is slow and flow-breaking.
* I think you die a bit too quickly, but that might just be because I suck.
Overall: 4.0
@vulcansyntax Yeah, I had trouble trying to make the dragging not feel too slow, thanks for the criticism!
Gameplay is good, however some kind of cursor would improve aiming and feel.
I think the enemies feels a little too hyper and gun happy though so I had to dash out to shoot and run back for cover. Enemies look a little dull in comparison to the crazy backgrounds. Great job!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=05h25m24s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin