Batt(l)ery by Richard Jedlicka
Hi, this is my first LD. I'm skilled programmer, but not the game developer, so this is one of my first games. I'm quite satisfied with the result. I like the graphics even though I'm not a designer. Hope you will enjoy it.
The game is for two player. You are controling a robot in an arena and your goal is to kill your opponent. The problem is your robot is powered by a battery (which is shared for both players) and your actions like walking and firing comsumes battery's power. When the battery is draind out, both robot will fall into sleep mode and will wake up after the restoring of 25% of battery's power. Battery is slowly charging itself, 1% per second. To charge a battery quicker, use power-ups which can be picked up a used on demand. When you are wounded by your opponent, there are two places with first-aid kits.

Tools used: PhaserJS + Meteor, Visual Studio Code, GIMP, Bfxr, Audacity
All graphics is made from scratch (especially robots), some a little inspired (heart) by other pixel art games. Sound effects created using Bfxr, mostly selected from random generated sounds and slightly modified (didn't understand the syth options well, so it was in fact blind experimenting).
| HTML5 (web) | https://uiii.itch.io/battlery-ld-39 |
| Other (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/battlery |
Ratings
| Overall | 650th | 3⭐ | 28🧑⚖️ |
| Fun | 609th | 2.852⭐ | 29🧑⚖️ |
| Innovation | 210th | 3.444⭐ | 29🧑⚖️ |
| Theme | 98th | 4.037⭐ | 29🧑⚖️ |
| Graphics | 409th | 3.556⭐ | 29🧑⚖️ |
| Audio | 508th | 2.56⭐ | 27🧑⚖️ |
| Humor | 334th | 2.6⭐ | 27🧑⚖️ |
| Mood | 611th | 2.84⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
I absolutely LOVE the shared power PvP mechanic, nice idea! Everyone's doing such awesome things with this theme, I've loved seeing what people come up with.
I like your graphics a lot, and, I mean, I'm never going to say no to cute robots ;)
Solid entry, nice work!
Really enjoyed the graphics, and the sound too. Love the shared energy game mechanic, prevents AND incentivizes troll mechanics like burning energy shooting a wall! to keep your enemy from killing you too quickly, or getting the jump on you with health. The emergency battery regen I think could be quicker as I sat for a good amount of seconds after obliviously burning energy -- but I like that an emergency battery regen occurred, well thought out! Recharging it from anywhere on the level could be OP, but I like the strategy involved with saving up battery packs so that your enemy doesn't have the energy and then only burning the batteries when you're ready to own.
Well done and great stuff, hope to see you here more in the future!
My only bickering is their collision boxes are their sprites, it seems, if it was a little box around their feet it'd be a lot better!
Would decrease more per hit.
also it is a good idea - so keep on :)
Well done!
It slows the pace of the game arbitrarily. Why don't we each just manage our own batteries and the player who manages theirs poorly gets punished? I'd also add a movement mechanic like a dash or a jump with cooldown or battery consequences. There's not enough I can get do to get advantage on the other player, so the battle will just drag.
The robots are freakin adorable though!:D And I like the style, it's really clean looking.
The only complaint is that to pass through the wall you need to fit perfectly the sprite, but visually the head of your bot should go over the base of the wall!
BTW good game, I loved the idea of the shared power! :)
But I played alone, so I don't know how would I react in a real game against an opponent.
When I first picked up the batteries I did wonder why the main power didn't recharge, then I saw the batteries near the heart and I understood I should have to use them.
As others already said the time you need to kill the opponent and to recharge is a bit too much (25 seconds? Ouch, make it 3!).
It seems I only have negative comments, but actually I liked the game very much, it sure has potential!
And the visuals are so cute!
Good job!
Keep it up!