My Dear Battery by Diego Manarim
A simple game where your goal is to save your battery by clicking on the enemies that come to meet it.

Comands
- Click to destroy an enemy.
- You gain more power if you let them hit the battery and you get less if you click on them.
| HTML5 (web) | https://crostegi.itch.io/my-dear-battery |
| Windows | http://gamejolt.com/games/MyDearBatteryGame/273382 |
| Original URL | https://ldjam.com/events/ludum-dare/39/my-dear-battery |
Ratings
| Overall | 784th | 2.737⭐ | 21🧑⚖️ |
| Fun | 776th | 2.474⭐ | 21🧑⚖️ |
| Innovation | 767th | 2.368⭐ | 21🧑⚖️ |
| Theme | 433th | 3.474⭐ | 21🧑⚖️ |
| Audio | 449th | 2.842⭐ | 21🧑⚖️ |
| Humor | 281th | 2.722⭐ | 20🧑⚖️ |
| Mood | 774th | 2.278⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 6🗨️ |
It's a little too easy to start off with - clicking mechanics are hard to get challenging, as hand-eye co-ordination is something a lot of gamers have plenty of ;) Aside from that, it's a good use of the theme, and a clever mechanic in wanting to allow the batteries to hit you, rather than clicking them.
Some charming programmer art, but I'd recommend against the squiggle background :)
Good entry, congrats!
It was a piece of cake during the first minute, then after the first minute the difficulty level was turned up 1000% :fearful:
Congratulations for the game!!
EDIT: I didn't read the commands before playing, now I know what I should do to the power items.
I do believe two things, though:
- The game plays better on mobile/touch screens than on desktop;
- The motive I wrote the topic above is that after roughly a minute on playing the game, difficulty gets an increase of 500%, which makes it really unbalanced, specially for a game that looks a bit on the casual side;
It's a great effort in all areas, nice entry, but needs balancing! ;)
Good luck there!