My Dear Battery by Diego Manarim

[raw]
made by Diego Manarim for LD 39 (JAM)

A simple game where your goal is to save your battery by clicking on the enemies that come to meet it.

battery.PNG

Comands

  • Click to destroy an enemy.
  • You gain more power if you let them hit the battery and you get less if you click on them.

Ratings

Overall 784th 2.737⭐ 21🧑‍⚖️
Fun 776th 2.474⭐ 21🧑‍⚖️
Innovation 767th 2.368⭐ 21🧑‍⚖️
Theme 433th 3.474⭐ 21🧑‍⚖️
Audio 449th 2.842⭐ 21🧑‍⚖️
Humor 281th 2.722⭐ 20🧑‍⚖️
Mood 774th 2.278⭐ 20🧑‍⚖️
Given 8🗳️ 6🗨️

Feedback

bombjack
01. Aug 2017 · 20:14 UTC
page not found on itch.io
Johngun
02. Aug 2017 · 00:55 UTC
Unfortunately the link to the web version is not working
🎤 Diego Manarim
02. Aug 2017 · 12:53 UTC
Thanks for letting me know, I believe the web version is now working.
RootPew
02. Aug 2017 · 13:20 UTC
Page now working on itch.io :)

It's a little too easy to start off with - clicking mechanics are hard to get challenging, as hand-eye co-ordination is something a lot of gamers have plenty of ;) Aside from that, it's a good use of the theme, and a clever mechanic in wanting to allow the batteries to hit you, rather than clicking them.

Some charming programmer art, but I'd recommend against the squiggle background :)

Good entry, congrats!
stoffe
02. Aug 2017 · 13:28 UTC
Fun little game with cute programmer art

It was a piece of cake during the first minute, then after the first minute the difficulty level was turned up 1000% :fearful:
ikiste3D
02. Aug 2017 · 13:58 UTC
Simple fun game! Enjoyed the sound of popping the enemies :P would've like some more variation and it suddenly becomes REALLY hard.
🎤 Diego Manarim
02. Aug 2017 · 14:44 UTC
Many thanks for your comments, I'm really happy about it! ^^
Trackless
02. Aug 2017 · 16:51 UTC
Congratulations on the game, very fun and original!
Adriano Verissimo
02. Aug 2017 · 23:38 UTC
It's very cool, I've enjoyed the music and sounds, and liked the mechanics of clicking to defend and avoid clicking on the batteries.

Congratulations for the game!!
luizdev
03. Aug 2017 · 01:46 UTC
congratulations for the game, nice programmer art
wischutz
16. Aug 2017 · 21:56 UTC
Well done, mate!
Aterlamia
20. Aug 2017 · 19:09 UTC
Pretty decent game well done music and sound. For me i do not realy like these clicker games. What i did notice that (for me) it started at a decent speed but then suddenly it became impossible i feel that it could have gone a bit more slower (i mean it went from no mine git even close to me to i need 10 mouses to click them all in 1 second flat) :).
Yetman
20. Aug 2017 · 20:26 UTC
That escalated quickly. after nearly 50 seconds, the enemy count goes kaboom. I still don't whether I should shoot the power items or not. Overall, it was a fun 50 secs + some more time of screaming for my life.

EDIT: I didn't read the commands before playing, now I know what I should do to the power items.
yuigoto
20. Aug 2017 · 20:51 UTC
A reflex-type clicking game, eh? It's nice, not many secrets on how to play, which makes it really accessible. Nice effort on the graphics and animations and sounds too, the soundtrack sounded a bit strange the first time I heard, but it does fit the mood of the game.

I do believe two things, though:
- The game plays better on mobile/touch screens than on desktop;
- The motive I wrote the topic above is that after roughly a minute on playing the game, difficulty gets an increase of 500%, which makes it really unbalanced, specially for a game that looks a bit on the casual side;

It's a great effort in all areas, nice entry, but needs balancing! ;)

Good luck there!
Aircraft Terrier
20. Aug 2017 · 20:59 UTC
A simple little clicking game, works for me! The sound and graphics mesh well together, but I think I just crave something more from the gameplay. I lasted 60 seconds, at which point there were so many enemies on screen that I dropped from near 100% to 0 in just a few seconds, and I think a little more ramping of variety instead of pure difficulty would do well for this game. Thanks for building this and submitting it to the jam!
MaiMai
21. Aug 2017 · 00:28 UTC
Like others have said, the difficulty ramp is pretty insane - but that's just a matter of play-testing and balancing.
TreasonousFlock
21. Aug 2017 · 00:58 UTC
I love the art for the little character dude. The music was great too. I feel like the range around which the enemies were considered to have hit you was larger than I expected. Was ultimately fun though, good job! :)
🎤 Diego Manarim
28. Aug 2017 · 18:22 UTC
Thank you very much, I am very happy to have played my game and give me your opinions, I now with the end of Jam I intend to correct the level of difficulty, so that at least it becomes a fun game. :D