6 K by boumusic
6K is a shooter where you shoot stuff with a gun. However be cautious, for the ground is collapsing under your feet! You can scavenge your enemies' bodies to collect tiles and rebuild the arena. Invest your tiles in a powerful shockwave killing nearby enemies!




Art and animations by Laura Nadal https://twitter.com/mmem1m
Game Design, code, FXs and sound by Nicolas Ceriani https://twitter.com/nicolas_ceriani
| Windows | https://pataya.itch.io/6k |
| Original URL | https://ldjam.com/events/ludum-dare/42/6-k |
Ratings
| Overall | 35th | 4.134⭐ | 43🧑⚖️ |
| Fun | 14th | 4.2⭐ | 42🧑⚖️ |
| Innovation | 285th | 3.513⭐ | 41🧑⚖️ |
| Theme | 44th | 4.275⭐ | 42🧑⚖️ |
| Graphics | 47th | 4.439⭐ | 43🧑⚖️ |
| Audio | 41th | 4.061⭐ | 43🧑⚖️ |
| Humor | 420th | 2.917⭐ | 32🧑⚖️ |
| Mood | 62th | 4⭐ | 41🧑⚖️ |
| Given | 68🗳️ | 6🗨️ |
10/10 would buy a fighter exploiting this concept
32k score best game I've seen so far, concept simple but awesome and damn polished for a team of two <: gg !
I think the only two issues I had was:
I found rebuilding the ground a little finicky because I'd slightly overshoot them with my mouse
and
I desperately wanted to see new enemies appear, evolving the combat a little.
I think this is a very satisfying base for what could progress into a real hoot of an arena shooter if you were ever interested in developing this further.
Super great work!
Fits the theme perfectly and it's incredibly polished. Congratulations!!!
Its esthetical side is also enticing, the FXs and sound design making for a spectacular experience... Again, a lot of good stuff happening really fast. I'm bluffed !
Some downsides for me would be that you designed a simple take on the theme, and I think you could have made a game that was much more bigger and with more replayability (I know, it's a gamejam) than this one, by simply giving the monsters more random spawns, adding maybe some power-up or a big monster.
This is a pretty good work still, so I won't be complaining too much about this.
I also feel like the rebuild tile button is a bit clunky, you never really know what is going to be rebuilt, and it can also destroys the level (or I got super unlucky, idk).
Overall, I feel like you just made a tight gameplay to design a lot of FX effects around it. The game is great, but what makes it so good is the feedback we get for each action.
Un grand bravo à vous deux, et continuez à bosser sur ce jeu qui me semble être un bon prototype pour un bon bullet hell ou rougelite :) !
Awesome music and SFX, awesome screenshake.
Wow, that death animation is amazing.
Only feedback I can give is that the screenshake is a little too powerful, and sometimes made me lose sight of where I was shooting.
Very well done, awesome job!
Cheers!
- The Koala Squad
Other than that it's really a great game! Not to mention those effects.. When I used the shockwave for the first time I was like "Woahhahah!" :laughing: