Overflow Control by dcrdro

[raw]
made by dcrdro for LD 42 (COMPO)

Your goal is not let overflow the target green zone.

Take away garbage that periodically appears on green zone by swyping on the element in chosen direction.

Keep green zone as clean from garbage as possible.

pic1.PNG

pic2.PNG

pic3.PNG

Control: * swype an element in left/right/up/down direction, and it will be moved until obstacle

Good luck & have fun! 😀 👍

Ratings

Overall 497th 3.158⭐ 21🧑‍⚖️
Fun 379th 3.211⭐ 21🧑‍⚖️
Innovation 289th 3.316⭐ 21🧑‍⚖️
Theme 231th 3.816⭐ 21🧑‍⚖️
Graphics 628th 2.5⭐ 21🧑‍⚖️
Audio 482th 2.5⭐ 21🧑‍⚖️
Given 20🗳️ 13🗨️

Feedback

vivek.sharma20
13. Aug 2018 · 09:28 UTC
Gameplay is fun , addition of graphics and better audio will definately help :).

my entry -> https://ldjam.com/events/ludum-dare/42/block-smash-ludum-dare-42-entry
catbutt
15. Aug 2018 · 10:48 UTC
great concept, addition of some icons or sounds would of made it a great game.
KnithGuris
15. Aug 2018 · 10:59 UTC
Nice concept! It'd be great to have it on mobile devices.
mrsylar59
15. Aug 2018 · 10:59 UTC
I liked the concept, would make a great mobile game in my opinion. I would really like if the positions where the next blocks are spawning were highlighted in order for the player to plan a bit more in advance. Great job overall
Timbals
15. Aug 2018 · 11:02 UTC
I like the game and it's quite fun and challenging. The idea is good but the controls aren't that good on a computer. A mobile port of this might do quite well.
🎤 dcrdro
15. Aug 2018 · 11:25 UTC
@vivek-sharma20 @catbutt @knithguris @mrsylar59 @timbals Thanks guys for your feedback! Yes , it was planning to run on mobile devices, and if I have time I 'll release it for mobile :)
FreezedIce
16. Aug 2018 · 10:32 UTC
Very interesting game. It definitely needs to be ported on mobile
OadT
16. Aug 2018 · 11:48 UTC
Great mechanics fitting the theme. I think the amplitude for a swipe to get entered is to big, especially when you want to be fast. Funny entry.
Balance686
20. Aug 2018 · 00:29 UTC
Nice use of the theme! The graphics are simple but clean. I like the blur when you move the blocks. I think the control is better suited for mobile but it works with the mouse. The difficulty ramps up pretty quickly. I couldn't pass level 7 after many attempts. It would also be nice if you could start from previously completed levels. Nice submission!
SprovGames
24. Aug 2018 · 17:39 UTC
Great, although it becomes very hard early on.
Alfie275
24. Aug 2018 · 18:41 UTC
Good use of sokoban mechanic. Would have liked to have seen difficulty increase by puzzle complexity rather than speed though, like maybe tiles existing on the board that you cannot move, or tiles that stick to each other or something.
bog13
24. Aug 2018 · 19:26 UTC
Nice game, become hard quickly. Good job !
bradleypollard
25. Aug 2018 · 14:31 UTC
In general I like it, even if the main focus is really just how fast you can drag. Some extra feedback about when you have clicked on a tile (e.g. colour change to show it's clicked) would be nice because sometimes I missed drags and didn't realise till I released and it was too late. Got quite far though which surprised me as you kinda have to play on instinct.
Joshua Stone
25. Aug 2018 · 15:00 UTC
Definitely a good idea for a game! I couldn't get passed level 7, I can't move my mouse that fast, lol. :smile: