Crow Wing by elliottd
Move left and right to operate the puzzle
arrow keys
or A/D
or gamepad left analog stick / d-pad
please leave some feedback and check out the time lapse I made
Thanks!
BUGFIX
In the spirit of bug-fixing, I am making new builds with 5 changes:
1: some platforms were marked that you could hang form them incorrectly
2: repositioned a camera that cut off some of its level
3: moved one of the items so you don't start on top of it without collecting it
4: reduced the build sizes by shortening the music
5: hide the cursor on start
A couple people have experienced models showing completely black in some parts of the game. I'm not sure what is causing that, and it seems to happen only with Windows builds so far. I've just updated the windows build with DirectX11 disabled, though I'm not sure that will solve the problem.
arrow keys
or A/D
or gamepad left analog stick / d-pad
please leave some feedback and check out the time lapse I made
Thanks!
BUGFIX
In the spirit of bug-fixing, I am making new builds with 5 changes:
1: some platforms were marked that you could hang form them incorrectly
2: repositioned a camera that cut off some of its level
3: moved one of the items so you don't start on top of it without collecting it
4: reduced the build sizes by shortening the music
5: hide the cursor on start
A couple people have experienced models showing completely black in some parts of the game. I'm not sure what is causing that, and it seems to happen only with Windows builds so far. I've just updated the windows build with DirectX11 disabled, though I'm not sure that will solve the problem.
Ratings
| Coolness | 63% | 3 |
| Overall | 3.55 | 244 |
| Audio | 3.13 | 256 |
| Fun | 3.26 | 400 |
| Graphics | 3.81 | 165 |
| Humor | 2.03 | 626 |
| Innovation | 3.72 | 155 |
| Mood | 3.47 | 175 |
| Theme | 4.06 | 193 |
Was a bit hard to grasp in the beginning, but once you understand the controls it's fun.
I had some graphical artifacts on Linux, looked like some glitching polygons, but nothing too major.
Innovative puzzle controls. The items being reflected on character was good touch.
The mechanics feel completely arbitrary, and sometimes doesn't quite follow its internal set of logic. Sometimes I would walk along flat stuff and become a ledge grab.
It feels like a sokoban game, which is a good thing, but I feel like the internal logic needs to be stronger for it to become a puzzle to solve rather than a thing to try everything to see what works. The saving grace was that "everything" was two buttons and things happened really quickly so it was easy to try everything quickly.
Great job by the way!
Subbed on itch.io for post LD update.
BTW you can get rid of those pdb files in the archive, so that the zip file doesn't weight that much :)