This Game Will Die Eventually, and So Will You by Yondermore

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Everything dies when it loses its purpose, the question is - Is game's purpose given by the players?
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P.S: This game would take from a half minute to a lifetime to participate.
Links
- WEB: http://serotoninphobia.info/Lab/centrifuge/LD38/
Game was made by: * Houkanshan: https://houkanshan.com/ * Zerotonin: http://serotoninphobia.info/
Ratings
| Overall | 593th | 3⭐ | 26🧑⚖️ |
| Fun | 753th | 2.125⭐ | 26🧑⚖️ |
| Innovation | 167th | 3.583⭐ | 26🧑⚖️ |
| Theme | 414th | 3.375⭐ | 26🧑⚖️ |
| Graphics | 465th | 3.292⭐ | 26🧑⚖️ |
| Mood | 78th | 3.958⭐ | 26🧑⚖️ |
| Given | 52🗳️ | 6🗨️ |
I have been following the creation of your worlds for a fairly long time now, and there are no words to describe that mix of anticipation and fear I felt when your new LD entry caught my eye during browsing.
A well-directed and a veiled use of theme with a strong tone of occult that has already become your calling card.
@ratking Yes, they will be seen (sort of) at some point of time.
By the way, all the mentioned issues are probably due to browser support, it should work fine on all major browsers though.
That said, it's a strong entry.
Text was rather 'small' (I am on 27" 4k monitor) but chrome browser zoom fixed that no problem.
@grim @doodlebut That's an interesting way of interpretation, actually I never intended or expected it to be spooky... I can see why though and now I have started to like it this way, thanks for the feedback!
@celine-veltman Because of the core mechanism of this project is hidden in the backstage (which isn't that much visible to an individual player), so I was trying to keep the presentation part as minimal as possible including the sounds...
It is not and never supposed to be a message board thing as some players might think, furthermore, the message section is not the emphasis of this project.
As of now, I'd prefer to define it as an "online multiplayer game" with "undefined objectives" as well as an "end state". However, figuring out the mechanism requires close observation and communications with other players.