Triple Tribble Trouble by freso
Puzzle platformer where you will have some tribble trouble. Please guide our friendly robot to the exit, and try not hurting too many fluffy critters. Or maybe do?
Theme
Obviously there will be many games with "remove or fill play area". We have a special take on filling the play area. Tribbles will multiply when you jump over them and sometimes randomly, which may take up all the space on the platforms, good or bad.
Gameplay
Get to the exit door. They can be locked, if so you may need to use button to open it. When in dire need, self-destruct with Escape. Jumping on critters will give you extra high jump.
Controls
WASD, Arrows, Space, Escape.
Project info
- Graphics: Made during the jam by @wejna and @potter.
- Music: Made by @treqie
- Audio: Phrases syntesized with MaryTTS. Other effects made by ourselves in various ways with Audacity.
- Code: @freso, @Lakrits, @weine using Unity 2018.2.2 with Bitbucket as git server.

| HTML5 (web) | http://lotecsoftware.com/beta/ld42_final/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/triple-tribble-trouble |
Ratings
| Overall | 837th | 3.158⭐ | 62🧑⚖️ |
| Fun | 785th | 3.026⭐ | 59🧑⚖️ |
| Innovation | 1062th | 2.653⭐ | 61🧑⚖️ |
| Theme | 964th | 2.983⭐ | 60🧑⚖️ |
| Graphics | 1028th | 2.707⭐ | 60🧑⚖️ |
| Audio | 588th | 2.893⭐ | 58🧑⚖️ |
| Humor | 363th | 3.036⭐ | 58🧑⚖️ |
| Mood | 851th | 2.807⭐ | 59🧑⚖️ |
| Given | 59🗳️ | 61🗨️ |
Even though not really related to the theme, it is definitely mechanically working. I wish you could
have implemented an additional fun mechanic (theme related or not). I love the robot voice, very cute.
Good job finishing it.
@fritz: thanks for playing! So you ran out of space? =)
I would like to mention that I really appreciate that you get to restart at the start of the level versus the whole game like some Ludum Dare games -- probably let me play longer. :slight_smile:
I couldn't figure out how to beat level ten -- it seems like the one jump on the upper left over the sawblade is impossible.
Graphics and audio are good.
Overall, a very nice game.
@themonsterfromthedeep : Thank you! Level ten is meant to be hard, but the upper left sawblade is possible to jump over.
As mentioned above, perhaps the only unfair bit was dying to tribbles in front of the door. Sneaky blighters.
Great LD entry, thanks for making it.
Overall, good job on the game.
Although, you can self-destruct which causes an explosion to push tribbles away. But we added this feature so late so we didn't have time to make graphics for it, and so it's not very obvious this can be part of a strategy to clear out tribbles. Also, it may have been better if the explosion killed them instead of pushed them away, but time... where did the time go? Too bad there isn't a second part of Ludum where you could implement all play-testers comments.
Good job guys!
I think the theme is rather well represented. However, that said, when the theme "kicks-in" (the enemies start having many, many clones), it becomes impossible to complete at times. I'm thinking of level 3 specifically I think, got stuck there several times because the enemies kept blocking the door! and just spawning more and more. It might fit the theme, but sadly rather boring that it's at the cost of me being able to continue. I like the spawning mechanic, but maybe don't have them spawn when you jump on them/are close too them? otherwise you will continually find yourself in impossible situations.
The platforming itself is also a bit imperfect, was possible to kind of "stick" to edges, something that just does not feel right in a platformer, the controls must feel "tight". A side on feedback as well, I would have liked to see a bit more detail on the actions, you already have some! like the death animation for both the player and the enemies, but nothing more then a sound-effect for the jump, and you jump a lot! Just a simple scale-bobbing would have worked.
With that said, great effort. Cheers!
I liked the sound effects and the little robot.
Overall, I think this is a solid attempt!
It was still fun for the amount that I played. Well done :smile:
The controls were good enough, although I do feel like they could do with a bit more precision. It was a little frustrating the number of things that counted as "jumping over" the tribbles, and I never really figured out where the line was between landing on a tribble and getting hit by one. Overall I didn't quite feel in control of the puzzles, for better or worse.
Overall, great concept and level design. A little bit more work would make for a really fun game.
Thanks for the comments.
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
I think you need more ways to reduce the population or maybe a limit on it.
