Void by bakudas

[raw]
made by bakudas for LD34 (JAM)
A two buttons top-down puzzle with linear progress. A spiritual successor to our previous developed game called Into the Void (http://globalgamejam.org/2015/games/void-0).

In The Void, you should help our introvert - and charismatic - divine-deity'ish protagonist to advance through different levels while trying to figure what really drives it towards its objective (and what is it all about to begin with).

Right Mouse - moving around/dash
Left Mouse - power menu/subcommands

--

We used Construc 2 for the game engine, chiptone for sound, Thiago Adamo soundtracks and somes sfx for the ambience, Aseprite for pixel art, illustrator and photoshop as well.

Hope you enjoy it !
Have fun :)

Ratings

Coolness 100% 1
Overall(Jam) 3.34 500
Audio(Jam) 3.61 182
Fun(Jam) 3.16 515
Graphics(Jam) 3.62 427
Humor(Jam) 2.50 604
Innovation(Jam) 3.22 456
Mood(Jam) 3.48 299
Theme(Jam) 3.56 626

Feedback

publicidadeba
15. Dec 2015 · 13:49 UTC
Great mood, awesome execution and good gameplay
Troma
15. Dec 2015 · 18:10 UTC
A well polished puzzle.
Void's soundtrack is pretty nice. I like the way you pulled together a percussion and the whole "void mood".
silkworm_sweatshop
15. Dec 2015 · 22:30 UTC
Cool little game! I wish I could see more of the screen sometimes though because I often rammed into stuff that I couldn't see beforehand.
Ghen
16. Dec 2015 · 11:44 UTC
great gameplay, love the visual and graphic
but i hope the control a lil more responsive, if i release the mouse click, it take sometimes for the object to move
if it much more instantaneous will be awesome, IMHO
gebirgsbaerbel
16. Dec 2015 · 11:50 UTC
I like the art style and sounds. sometimes dragging did not work as expected for me, but it might be because I played with touch pad instead of a mouse.
Dining Philosopher
16. Dec 2015 · 14:00 UTC
Tutorial bugged out on me when I got to the hourglass (although I still somehow managed to finish it), but overall very well done!
bitdecaygames
16. Dec 2015 · 19:12 UTC
Great feel/mood. Controls were a little difficult though, I continually had to re-drag my mouse to get the guy to move. Great job!
GogglesKitty
16. Dec 2015 · 23:31 UTC
Great concept, but it feels weird to have such a long delay after releasing the mouse and makes it kind of hard to dodge things. Overall pretty good!
torcado194
16. Dec 2015 · 23:31 UTC
pretty neat! the controls felt weird though. and if the theme you were going for was 'two button controls', only 1 button is used so..
otherwise i like it!
Rob Glen
16. Dec 2015 · 23:35 UTC
I noticed the arrow kept getting locked once I got to the first zoom out area, not sure if that was intentional but I feel like that effected the controls in a negative way. The concept is cool, the art and music are really nice and the sound effects and player feedback when you hit the pickups are excellent. Pretty great effort overall!
Rob_Haines
16. Dec 2015 · 23:37 UTC
An interesting little game; the click-and-drag controls weren't too satisfying for me (I couldn't seem to get any movement less than full-strength, so wasn't sure why it wasn't just click-in-a-direction), but otherwise it seemed quite good.
mikołak
16. Dec 2015 · 23:39 UTC
Well polished, like it how the level grows out.
piper82
16. Dec 2015 · 23:41 UTC
very very nice. that prologue was amazing. if only controls were more responsive. music was great.
lurils
16. Dec 2015 · 23:42 UTC
Really like the aesthetic of the game and the mechanics are fun and interesting. I have to say the movement felt a bit sudden/too fast for me.
crucknuk
16. Dec 2015 · 23:49 UTC
Nice entry. I wish mouvements could be more responsive. I also managed to finish the game without growing because it was easier to avoid traps this way xD. I like the mood and graphics. Good job ;)
Dege
17. Dec 2015 · 22:37 UTC
I loved graphics and music, among the best I've seen. Unfortunately (as other have pointed out), controls ruin the experience for me. IMHO they're not intuitive, and feels a little laggy.
Blake_Lead
19. Dec 2015 · 17:45 UTC
Great little game. I like the art and sounds. Well done !
Pilly
19. Dec 2015 · 22:50 UTC
I actually liked the delay, it was unexpected and made me think more carefully about timing, which I liked. Unfortunately, the rotation stopped working after I grew bigger, which made it difficult to control.

Love the style and mood - and points for the sound effects, you game shows how important good sound effects can be. Nice work!

Also, consider linking to this page from your itch.io page - I found your game via the itch app and had to google it to leave a rating :)
SecondDimension
20. Dec 2015 · 16:03 UTC
I found the drag controls a bit unresponsive, and ended up getting hit a few times because it didn't do what I expected. Other than that it was a cool game with a really nice mood, the graphics and audio worked nicely together
Skywilly
21. Dec 2015 · 12:21 UTC
I love the "Katamari Damacy" idea, in 2D. it's a great game, i hope you can make a "long" version.
Weeping Rupee
21. Dec 2015 · 17:12 UTC
This game looks great and smooth and everything but the dragging seems a little unpredictable. Like, sometimes I could curb the momentum and bring the arrow only a little bit out but i couldn't figure out how to do it consistently. Fix the dragging and you have a real winner here-- it looks beautiful.
vitorlanna
22. Dec 2015 · 03:14 UTC
Studio Vaca Roxa, ha, that's a great name xD Anyway, controls were a bit hard to operate - the delay after releasing and the unpredictable bouncing. I did like the concept of you growing and all, and the introduction text in the beginning was nice, if a bit long.
caryoscelus
30. Dec 2015 · 13:12 UTC
Looks like a good entry, but too buggy. Controls are very sloppy, protagonist makes few movements some time after clicking (instead of just one right after), sometimes going through walls. I ended up trapped in out-of-map area.