Leave by SimonTheCase
Leave before the ground dies. Very short game I made in very little time (<10 hours). Get to the blinking block (requires fullscreen) 
| HTML5 (web) | https://simonvwebs.itch.io/leave-ludum-dare-42-compo |
| Source code | https://simonvwebs.itch.io/leave-ludum-dare-42-compo |
| Original URL | https://ldjam.com/events/ludum-dare/42/leave |
Ratings
| Overall | 556th | 3.033⭐ | 32🧑⚖️ |
| Fun | 601th | 2.741⭐ | 31🧑⚖️ |
| Innovation | 123th | 3.677⭐ | 33🧑⚖️ |
| Theme | 341th | 3.597⭐ | 33🧑⚖️ |
| Graphics | 685th | 2.016⭐ | 33🧑⚖️ |
| Audio | 351th | 2.897⭐ | 31🧑⚖️ |
| Humor | 484th | 1.646⭐ | 26🧑⚖️ |
| Mood | 393th | 2.87⭐ | 29🧑⚖️ |
| Given | 37🗳️ | 8🗨️ |
The first level was easy enough, since I could more or less beeline to the goal. The second level is where the game shines, since it forces you to plan out a route and then requires perfect execution to win. I think were this a longer game I would have preferred a turn-based system, maybe on a grid, since the controls did feel a little sticky and the hitboxes and time limits were unforgiving. That would change the focus purely to planning the route, rather than executing it. But this isn't a longer game, so what you have works fine.
All in all, great work.
I had a problem with one of the levels though, not entirely sure how it's possible to get there unless I'm missing something.

But there is one little thing that you could have implemented, even with the short amount time.
A reset button. It was a bit annoying after trying the last level over and over to wait until the animation finished for restarting the game