Land defender by kpded

Defend your land from horde of zombies. Zombies are coming they spoil our fields and are trying to get into the town. Recruit an army and defeat them.
Choose barracks to the left and then type of troops in the bottom of the screen (or with keyboard keys 1-4). Recruitment requires grain, current grain balance in the bottom right corner. And grain can only be grown on fields that are not spoiled by zombies
The game is created with Phaser 2, art with Inkscape and music is created with Audacity out of samples from freesound.org
| Source code | https://github.com/Kodedyukh/LandDefender |
| HTML5 (web) | https://kpded.itch.io/land-defender |
| Original URL | https://ldjam.com/events/ludum-dare/42/land-defender |
Ratings
| Overall | 447th | 3.239⭐ | 25🧑⚖️ |
| Fun | 340th | 3.292⭐ | 26🧑⚖️ |
| Innovation | 635th | 2.563⭐ | 26🧑⚖️ |
| Theme | 554th | 3.104⭐ | 26🧑⚖️ |
| Graphics | 350th | 3.271⭐ | 26🧑⚖️ |
| Humor | 371th | 2.313⭐ | 26🧑⚖️ |
| Mood | 376th | 2.909⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 19🗨️ |
Yeah, the theme, I understand your point. Well, the idea was that as zombies are spoiling a space to raise crops player runs out of it... and this is running out of space. Unfortunately, the final balance of the game eliminates resource constrain, i.e. the player almost always has enough money and place to grow grains. And the key player's aim is not to miss any line where zombies can run into the town. So the theme is formally in place but not that highlighted in gameplay
- Nice Graphics
- Nice Audio
- Fun Gameplay
I really like it, great job.
Yeah, plants vs zombies... I know. Interestingly, that I understood that at Sunday's evening, that I'm making plants with legs vs. zombies :smile:
Of course needs more _depth_.
Graphics, music and sound effects are decent. For the graphics, if you're looking to improve, I'd advise looking into what makes a good colour scheme and a walking animation tutorial or two. That's probably the best way to make a big leap visually.
All in all an enjoyable entry!
I have rated your game, but all of my feedback was captured in the stream. It was close to the beginning.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h14m36s