Small Obstacles by digitaldude555
Move with wasd/arrow keys. move over and click on the white squares on elevator and turn platforms to operate them.! Link To The Game

https://itch.io/embed-upload/456060?color=333333
Ratings
| Overall | 705th | 2.697⭐ | 35🧑⚖️ |
| Fun | 542th | 2.875⭐ | 34🧑⚖️ |
| Innovation | 603th | 2.697⭐ | 35🧑⚖️ |
| Theme | 752th | 2.152⭐ | 35🧑⚖️ |
| Graphics | 677th | 2.455⭐ | 35🧑⚖️ |
| Audio | 501th | 1.852⭐ | 29🧑⚖️ |
| Mood | 695th | 2.464⭐ | 30🧑⚖️ |
| Given | 13🗳️ | 10🗨️ |
I enjoyed the mechanics and the arts were simple and clean :smile:
As KabalaTrance said I'd love to see more content.
But with a little more time and work you can build a really cool game!
Good job mate!
My only complaint is that I wish you could interact with buttons using your keyboard. Having to click your mouse in this situation has no practical use, honestly. :(
In a future version I would love to see more levels and music!

I played to the end of this, some nice ideas about simple physical puzzles.
I have a few pain points I hit that I'll go over - I hope this is helpful feedback:
- The sliding after I let go of the button was tough. It was the first thing I noticed and it felt like my control was loose and sloppy, but then combined with the lack of walls and the pit deaths this became the primary challenge of the game. I think it's not a great feel to have the challenge come from the controls, but maybe that's just taste?
- I didn't care for having to use the mouse to click the buttons. I never figured it out ingame, and had to ESC out of full screen to read the instructions. A button press, or even just bumping into a switch to activate might be worth considering. The mouse served no other purpose. You could also have been more generous on the mouse hitbox, I often clicked, thought I hit the switch, but it didn't register.
- The full restart from the beginning may have been okay because the game was short. But it takes time to operate the elevator and having to do it many times worse me down a little.
None of this means it's bad, it's a solid entry that felt really complete! Just sharing my pain points.
I think the graphics could be changed slightly to make them clearer.
This would make a great game if more levels and obstacles were to be added. Good job!
Controls weren't very clear and was stuck on stage 2 clicking spacebar/enter and standing on the button for longer thinking its those timed buttons things. Had to read the comments to figure out it was mouse click.
The different levels of depth/size definitely stood out. Though I feel this could be improved by making it have more meaning as right now it basically functions as a typical door. Maybe make it change the player size or something.
Current difficulty is very easy for me. After I figured out the controls, each stage took less than a minute. Edit: After reading the other comments, I may not be a good reference point as I play Touhou pretty often.
Wish there were more levels and difficulties. Perhaps a timer/score for speedrun purposes.
Mouse clicks takes a while to be accepted, so it's probably better to have keyboard or just touch to have it operated.
When you finished a level and the next one starts, the "player square" keeps its speed, so it dies instantly. It might be better to set the speed back to 0 at level start.