Consumerism by Spag Head Games
Controls:
Singleplayer:
- Mouse: Aim
- Left-Click: Dash
- Right-Click: Use Ability
Multiplayer: (X-Box Controllers, up to 4 players)
- Left Joystick: Aim
- A/Y: Dash
- X/B: Use Ability
Note: If wanting to play singleplayer with a controller, select the multiplayer option.
Known Issues:
- AI occasionally gets stuck on walls
- Foods can spawn on-top of each other (Hiding abilities)
- Controller player number may not correspond to in-game player number
- Joystick can sometimes seem to get stuck
(Fix: Move in direction you are facing then move where you want to go)
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Consumerism is a game about consuming as much as possible in a short amount of time. A four player top down eat-em-up game. Eat the most unhealthy foods and make sure that you avoid the pesky 'healthy' foods. There are three superfoods found across the map: burn your enemies like in Vietnam with chilli breath, gas your enemies like Hitler did with a can o' beans, and get high on sugar with the literal sugar bag.
DISCLAIMER: We used the content rating for a reason, deal with it. (We aren't mean people... It was supposed to be funny. You have no sense of humour.)
We are sorry if we have offended anyone. Please note that our description and game concept were purely chosen because we thought it would be funny. We did not mean to offend.
Singleplayer:
- Mouse: Aim
- Left-Click: Dash
- Right-Click: Use Ability
Multiplayer: (X-Box Controllers, up to 4 players)
- Left Joystick: Aim
- A/Y: Dash
- X/B: Use Ability
Note: If wanting to play singleplayer with a controller, select the multiplayer option.
Known Issues:
- AI occasionally gets stuck on walls
- Foods can spawn on-top of each other (Hiding abilities)
- Controller player number may not correspond to in-game player number
- Joystick can sometimes seem to get stuck
(Fix: Move in direction you are facing then move where you want to go)
------------------------------------------------------------------------------
Consumerism is a game about consuming as much as possible in a short amount of time. A four player top down eat-em-up game. Eat the most unhealthy foods and make sure that you avoid the pesky 'healthy' foods. There are three superfoods found across the map: burn your enemies like in Vietnam with chilli breath, gas your enemies like Hitler did with a can o' beans, and get high on sugar with the literal sugar bag.
DISCLAIMER: We used the content rating for a reason, deal with it. (We aren't mean people... It was supposed to be funny. You have no sense of humour.)
We are sorry if we have offended anyone. Please note that our description and game concept were purely chosen because we thought it would be funny. We did not mean to offend.
| Windows | http://spag-head-games.itch.io/consumerism |
| OS/X | http://spag-head-games.itch.io/consumerism |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66213 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 2.70 | 993 |
| Fun(Jam) | 2.68 | 872 |
| Graphics(Jam) | 2.00 | 1005 |
| Humor(Jam) | 2.33 | 679 |
| Innovation(Jam) | 2.55 | 879 |
| Mood(Jam) | 2.57 | 894 |
| Theme(Jam) | 2.74 | 1003 |
Like Llama said, would be good if the characters physically grew as they ate more (so you could see who was winning without looking at the health bars out of the way). Also would be nice if there was an icon somewhere showing you what ability you had ready to use.
Firstly, the theme. This game (as far as we're aware) works with both themes. The game includes growing (in mass) and two buttons (and mouse movement).
We wanted to do growing but found it messed up path finding too much (and we weren't reprogramming that) so we settled with what we had. We plan to add this in the future.
Sound was yet again a time constraint. I was fairly busy (sadly) throughout the challenge and didn't have much time. Zac (the mastermind behind the coding) was too busy working on code to work on sound. Yet again, something for the future.
Hope this answers any questions. If you have more please comment and I will reply asap.
-William
But gameplay is correctly normal.
Sound would go a long way to making this feeling more complete.