JUMAO by StridingCity

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made by StridingCity for LD 38 (JAM)

jumao<em>logo.pngI took the theme 'A Small World' quite literally and imagined a game where you have to shrink the ground below in order to succeed. The easiest way to achieve this was to let the player climb higher and higher. I present to you three levels of JUMAO, "Jump and match objects", done in under 24 hours with Unity and Photoshop. screenshot1</em>sm.pngscreenshot2<em>sm.pngscreenshot3</em>sm.png

Download Game and Sourcecode: https://www.dropbox.com/sh/lh9eto7qj4rvn8d/AACocQmjdpK8fJVLwXwIR94Ba?dl=0

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🎤 StridingCity
25. Apr 2017 · 21:49 UTC
Just a quick developer tip: While it is possible to solve the levels with keyboard controls using a gamepad makes playing this way more enjoyable.

I guess coding and putting a game together without sleep will lead to a bunch of bugs. These are the ones I caught myself:
- I put the wrong address for the game jam on my title screen and because I am not sure if I'm allowed to fix this will correct this after judgement is over.
- After finishing the third level the keypress that was meant to restart the game beginning with the first level will restart the third level instead.
OccultOne
19. May 2017 · 00:39 UTC
This was very frustrating the play, the camera being directly on meant it was difficult to gauge the Y Axis so when jumping it was very easy to get caught under things I didn't want to be under, or over things I didn't want to be over. The platforms being flat planes rather then extending all the way to the ground meant I would go flying under the platform I meant to jump on and it just made me mad. I liked the concept that you had with matching the GUI Elements up with the world, that was neat and I've never seen it before. Thanks for the submission!