Spacecraft OS 8 by ManTou

[raw]
made by ManTou for LD 42 (COMPO)

-Gather energy and restart the space station.

-As you get closer to the space station, the energy move to the space station .

-Depending on your memory space, choose to turn the ship's system on or off.

-The Info System will give you some information about the target.

-The Update System consumes the space station energy.

-Sorry, my English is poor. Thanks for playing.

QQ截图20180813051247.png

QQ截图20180813051300.png

QQ截图20180813051318.png

QQ截图20180813051346.png

Ratings

Overall 246th 3.563⭐ 42🧑‍⚖️
Fun 265th 3.425⭐ 42🧑‍⚖️
Innovation 58th 3.888⭐ 42🧑‍⚖️
Theme 331th 3.625⭐ 42🧑‍⚖️
Graphics 433th 3.063⭐ 42🧑‍⚖️
Humor 309th 2.5⭐ 36🧑‍⚖️
Mood 329th 2.986⭐ 38🧑‍⚖️
Given 57🗳️ 5🗨️

Feedback

Endurion
13. Aug 2018 · 06:15 UTC
Actually a really nice idea! But damn, it's very hard right from the beginning.
I was slowly approaching enemies and shooting them from a safe distance. Just when I managed to collect a few energy pods the station was attacked and destroyed :)

Make it a bit easier for starters and also, sounds! Could get quite a interesting game.
Alisiena
13. Aug 2018 · 08:34 UTC
Please rate my game. I really loved yours : https://idevkidobc.itch.io/the-killer-blue-tiles
RilleP
13. Aug 2018 · 09:01 UTC
Very good concept, very innovative! It took me a while to figure out that you could buy upgrades, but when I did the game just got so much more fun!
Ghen
13. Aug 2018 · 09:02 UTC
this is suprisingly hard and complicated, yet also fun, i think its much better if the hotkey located with just number rather than letter, but honestly tho, i'm not really good at it, probably i suck at the micro manage the resources, absolutely well done !
Ajay.2002
13. Aug 2018 · 09:23 UTC
Quite hard but really fun if im being honest! I will save so I can play later again :)
aviv871
13. Aug 2018 · 10:11 UTC
Great idea, very challenging - maybe you should make it a bit easier at the start, screen cut of at the bottom in small HD screen. Nice graphics. Great job!
ytaha
13. Aug 2018 · 10:17 UTC
Amazing game, amazing idea. Just needs a bit more polish. Also the game is not going full screen and its bottom parts are going out of screen. My screen is 16:9 (1366x768)
🎤 ManTou
13. Aug 2018 · 11:58 UTC
@ytaha Thanks for your feedback. Now you can set the window size​ with mouse or maximize the window​.
mrjorts
13. Aug 2018 · 12:00 UTC
This is a great idea. I love how you really have to plan your use of the systems very carefully. I agree with others that it is very hard, though.
GRsni
13. Aug 2018 · 12:55 UTC
It takes a while to learn the controls, but once you get some practice, it's fun to play. I love the micromanaging aspect of the game, takes it to a whole new level over the top down space shooter. The mechanics don't feel gimmicky at all, but I think the game could've implemented the jam theme in a more complete way. Also you can work around the memory limit by constantly switching on and off the on system.

The graphics are good enough, a bit rough at some places, but what can you do, we only have so much time to work on the game.

Overall, it's a really difficult and engaging game, but with a bit more polish, it can become something great. Good job!
alexkarate
13. Aug 2018 · 14:04 UTC
This is a really good game! After a few tries I got the hang of it and trying to balance everything while you are being shot at is really fun!
Dsthedragon
13. Aug 2018 · 14:05 UTC
it was really fun and hard game took a will to get used the management system at the start kept dieing with out knowing what was going on
angelofdeath1000
13. Aug 2018 · 14:05 UTC
Controls are a little difficult to master, just when I was starting to get the hang of them, I giant alien attack me. I like the concept tho.
Ittinop
14. Aug 2018 · 05:17 UTC
I love how you combine FTL-style management with the freedom of being able to control the ship!

I kind of wish the management aspect is more flesh out while toning down the hotkey-switching reflex required go properly play the game.
kostak
14. Aug 2018 · 09:20 UTC
Spacecraft OS 8 looks pretty nice.
“Systems powering” resembles the same mechanics in FTL , but the need to switch “on the fly” makes it crucially harder – so while playing it makes you think that you need a couple of additional fingers.
I think the interface may be improved:
1) Prices in energy units (how much it costs to switch on some function in energy-lines)
2) Let player to press buttons with mouse, so you don't have to do everything with keyboard.
Enemies are disappointing a bit : they are pretty primitive and the only thing about complexity of killing them – is to press correct buttons promptly. So if problems with the interface will be fixed – enemies will become whipping boys.
Fenderbate
14. Aug 2018 · 13:46 UTC
It was really cool I enjoyed it a lot :D

I only needed the engine, rotating and shooting system to complete it though (and sometimes the info system, if I was curious how much health does the boss have left) It's nice having all these options but you don't really need them :P
James Shipp
14. Aug 2018 · 15:21 UTC
This is super in-depth! It took me a couple deaths to get the hang of things, and realizing when to use what combination of things (like rotating and shooting at the same time) I dig this quite a bit
jharler
14. Aug 2018 · 20:22 UTC
I wanted to slap the smug look off that alien face after he killed me, haha. Memorable game, though a bit overwhelming at first with all the options. I wasn't sure what to do. I like the visuals and the flying mechanic seemed really smooth. Overall, nice game!
Haustgeirr
15. Aug 2018 · 15:56 UTC
@jharler 'Smug look' sums it up perfectly - watching them smash my ship while I keep starting up the Guide System in panic! Really novel idea, I enjoyed it!
Whismirk
16. Aug 2018 · 22:06 UTC
It really is an interesting game ! The memory management part reminds me a lot of Faster Than Light. But the difficulty curve should be reversed : the game should be easy at first and then progressively become harder, not the other way around :p ! I would suggest that you add more base energy and weaker enemies at the beginning to let the players get comfortable with the controls.

Anyway, great work !
shimage2
17. Aug 2018 · 08:05 UTC
I like this game concept very much. In beginning, there is difficulty approachable, but I enjoyed manipulating the ship more and more. Controling many keys feels reality of a space ship. I cannot clear the game after all, but this game has a charm that continue to playing long. Sorry if my English is not good :) Nice works!
Antonin
18. Aug 2018 · 08:46 UTC
Very good concept, great ideas. I had to play around a bit to understand how every part works but then it really makes sense!
negativegeforce
18. Aug 2018 · 21:44 UTC
Cool concept. I like how doing anything in the game takes up space, haha. This game is ridiculous and difficult but that adds to the fun of it. I can't say anything bad about it. Overall great execution on the concept.
Eric Kulbiej
25. Aug 2018 · 17:45 UTC
Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.
🎤 ManTou
26. Aug 2018 · 01:57 UTC
@eric-kulbiej Thank you! I will play your game.