Electrify by PlantProgrammer

[raw]
made by PlantProgrammer for LD 39 (COMPO)

Electrify is a puzzle concept prototype based on a game mechanic I wanted to try out for quite some time. Thus feedback regarding the mechanic is highly appreciated :)

There is no sound. (EDIT: While showing the game to someone else, I just found out there actually IS background music from the Unity GameJam Template :D)

Ratings

Overall 648th 2.35⭐ 22🧑‍⚖️
Fun 653th 1.9⭐ 22🧑‍⚖️
Innovation 347th 3.05⭐ 22🧑‍⚖️
Theme 367th 3.45⭐ 22🧑‍⚖️
Graphics 641th 1.85⭐ 22🧑‍⚖️
Humor 503th 1.429⭐ 16🧑‍⚖️
Mood 609th 1.824⭐ 19🧑‍⚖️
Given 8🗳️ 4🗨️

Feedback

Jupiter_Hadley
31. Jul 2017 · 22:24 UTC
Interesting start! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=x4BqGc9csNo
Repusv
02. Aug 2017 · 10:45 UTC
The mechanic is nice but do I think it's very hard. The fact that the power always goes down even when I'm not sending any power is problematic for me because I don't feel like I have time to experiment on the PERFECT timing to send the power (I'm mostly talking about the 2nd level).
Wheffle
03. Aug 2017 · 03:04 UTC
Really nice idea. There could be some quality-of-life changes, like distinguishing the 'and' gates from the 'or' gates better (even though there was only on 'or' gate in the whole game, later levels could include them). Was also a very difficult game, maybe making it 'turn-based' would make it easier to get timings correctly. As it stands it's kind of a mad rush to click a bunch of times and then click somewhere else a bunch of times at the right time. Very cool concept though, I really like it!
Aterlamia
03. Aug 2017 · 06:40 UTC
Timing was hard to get right also i noticed that the signal traveling downward was slower (or it seemed so to me). For me the web player needed to be maximized or i could not see the next button. But i did like the gameplay and nice idea with the gates.
wh05herlock
03. Aug 2017 · 07:22 UTC
This is a very interesting concept. There are a few improvements I would make, however.

- I would make a better distinction between what is an or gate and what is an and gate.
- I would probably make the signal travel a bit faster, so you don't have to wait very long, and the game feels smoother.
- I would make your power start running down only after you first activate one of the gates, that way you have some time to look at the puzzle before you start it.
- Also more puzzles would be good of course :).

Other than that it's a really nice idea :).
Ellian
13. Aug 2017 · 12:19 UTC
Sooo it's just a prototype, with a single level, right?
Conceptually, it works; I was hoping for more levels of course, but overall the time mechanic is what felt the weirdest to me. I'd rather have a set amount of power, and a lot more gates/puzzles to reach whatever you have to power up.
Maybe have multiple goals within a same level, and have to spend power to change gates/paths so that you have to guess the right amount of energy to send to fill one goal, then change a bunch of gates to send energy to the next goal! Hopefully this make sense ahah
Baby Dino Herd
15. Aug 2017 · 01:28 UTC
I really liked the idea of the mechanic, but like @ellian I never got to a second level (Web version); after the first one there was nothing to click on to continue onwards. I would have enjoyed to play more with the logic gates! One small note that the tiles were pretty small and somewhat difficult to read the icons for start/end points.