Electrify by PlantProgrammer
Electrify is a puzzle concept prototype based on a game mechanic I wanted to try out for quite some time. Thus feedback regarding the mechanic is highly appreciated :)
There is no sound. (EDIT: While showing the game to someone else, I just found out there actually IS background music from the Unity GameJam Template :D)
Ratings
| Overall | 648th | 2.35⭐ | 22🧑⚖️ |
| Fun | 653th | 1.9⭐ | 22🧑⚖️ |
| Innovation | 347th | 3.05⭐ | 22🧑⚖️ |
| Theme | 367th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 641th | 1.85⭐ | 22🧑⚖️ |
| Humor | 503th | 1.429⭐ | 16🧑⚖️ |
| Mood | 609th | 1.824⭐ | 19🧑⚖️ |
| Given | 8🗳️ | 4🗨️ |
- I would make a better distinction between what is an or gate and what is an and gate.
- I would probably make the signal travel a bit faster, so you don't have to wait very long, and the game feels smoother.
- I would make your power start running down only after you first activate one of the gates, that way you have some time to look at the puzzle before you start it.
- Also more puzzles would be good of course :).
Other than that it's a really nice idea :).
Conceptually, it works; I was hoping for more levels of course, but overall the time mechanic is what felt the weirdest to me. I'd rather have a set amount of power, and a lot more gates/puzzles to reach whatever you have to power up.
Maybe have multiple goals within a same level, and have to spend power to change gates/paths so that you have to guess the right amount of energy to send to fill one goal, then change a bunch of gates to send energy to the next goal! Hopefully this make sense ahah