Block Fall by GeroX
In this Game, you have to destroy blocks with the same color as you, before they fill up the screen.
Sorry for any spelling errors
*Programs Used: * - Unity - Photoshop - BFXR

Please use fullscreen in WebGL version, or the UI will be slightly Broken.
Who can get the highest Score? 😉
Ratings
| Overall | 549th | 3.063⭐ | 26🧑⚖️ |
| Fun | 595th | 2.75⭐ | 26🧑⚖️ |
| Innovation | 424th | 3.083⭐ | 26🧑⚖️ |
| Theme | 131th | 4⭐ | 26🧑⚖️ |
| Graphics | 486th | 2.938⭐ | 26🧑⚖️ |
| Audio | 494th | 2.458⭐ | 26🧑⚖️ |
| Humor | 405th | 2.184⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 18🗨️ |
Nevertheless your game is original.
The controls are a little awkward (not sure if it was intended, but I'm not used to shoot with my pinky).
If I have to improve on what you've done, I would use the mouse and change the controls as such:
- arrows or WAD to move or jump
- aiming with the mouse
- left click (or space) to shoot
- right click to slow time and display a color wheel the player can use to change its gun's color.
But I know this was made in two days ;)
Good job.
There is frustration on limited firing direction..
(I would love to see that the player could fire literally any direction; in particular to clearing smaller blocks)
Suggestions:
- Allow user to have selection of fire-controls: 4-direction (U/D/L/R), L/R:(control angle of fire-arc; eg. Bust-a-move..)
- Introduce Power-ups similar to Arkanoid: Bullets bounce, Split, etc..
- 1 or 2-button mode: Decide how you will produce controls based on 2 buttons.
(Convenient for Portrait-mode Mobile Game); May include Tilt, etc..
- Have color-selection rhythmically cycle in sequence and its up to the player to time it right..
I could see this game may gel for mobile (may require to either streamline the controls for thumb-based one-hand control [portrait]; or go twin-stick for Tablets [landscape]