Hypernova by Efuvex
NOTES: IF THE USER INTERFACE IS OFF SCREEN USE WINDOWED, NOT FULLSCREEN (thank you!) Web player build available now!
Hypernova is a fast-paced rail shooter, set both on Earth and in space as you fend off attackers from another world. When Earth comes under siege, you must fight and heal your way to their main controller, using only your left and right mouse button - a hefty task indeed.
Use left mouse button to shoot, right mouse button to use collected heals, and maneuver your ship using the movement of the mouse. Older computers may struggle to play this - we recommend if lag is striking harder than the enemies, that you try the specialised operating system builds, which are simply executables - not installers. They will run much smoother.
Featuring 3D cutscenes and ambient music, enjoy the explosions of your enemies, and as you dance in their debris, share your kill count with the world (or in the comments) ;)
Also, going to shamelessly advertise our game we made that is on Kickstarter. It's a mobile game called Orbfall where you control an orb with the tilt of your mobile device around a grid of unique blocks. Check it out here (there's a 1 minute video of gameplay) goo.gl/iPc5e7
Hypernova is a fast-paced rail shooter, set both on Earth and in space as you fend off attackers from another world. When Earth comes under siege, you must fight and heal your way to their main controller, using only your left and right mouse button - a hefty task indeed.
Use left mouse button to shoot, right mouse button to use collected heals, and maneuver your ship using the movement of the mouse. Older computers may struggle to play this - we recommend if lag is striking harder than the enemies, that you try the specialised operating system builds, which are simply executables - not installers. They will run much smoother.
Featuring 3D cutscenes and ambient music, enjoy the explosions of your enemies, and as you dance in their debris, share your kill count with the world (or in the comments) ;)
Also, going to shamelessly advertise our game we made that is on Kickstarter. It's a mobile game called Orbfall where you control an orb with the tilt of your mobile device around a grid of unique blocks. Check it out here (there's a 1 minute video of gameplay) goo.gl/iPc5e7
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.32 | 525 |
| Audio(Jam) | 3.09 | 475 |
| Fun(Jam) | 3.15 | 522 |
| Graphics(Jam) | 3.68 | 388 |
| Humor(Jam) | 2.18 | 745 |
| Innovation(Jam) | 2.74 | 768 |
| Mood(Jam) | 3.23 | 496 |
| Theme(Jam) | 3.17 | 863 |
I also liked the combat, it was fun enough, albeit a bit too challenging for me :)
What I thing you could've improved:
- More textures on units, missile/projectile trails, and similar. Should've probably done this rather than spend time on the intro.
- The left/right click is not particularly interesting. The right click especially is a bit underwhelming. I know the feel though, our game also struggled to make the two button mechanics interesting!
You did a nice job to create 3d shooting game, I've spend some times with it and had some fun! Sometimes it's hard to understand in which direction enemy bullet flies, but maybe its just me. Good work!
Certainly needs more sounds and sCrEeEnShAaAkEs!
Great game, really had a blast playing it. :D
This seems to be my pet peeve complaint but I would have wished you could get upgrades for the main gun (now it took so many shots to kill even one enemy...)
Oh, and the big photorealistic fish got a laugh from me.
I found it a bit hard to focus on where I'm shooting, somehow I would either lose track of or ignore the reticule and miss shots. In the first section the reticule also disappears in the mountains for a bit at the end. My shots flying slowly to their targets was also a bit strange. If they hit their targets faster it will communicate better if I'm aiming right, I think this is related to me not fully getting along with the targeting reticule. It's a busy screen and even though the reticule is green and large enough, it still gets last in the moving parts on screen.
I'd also like it if the earlier enemies would be go down faster in 1 or 2 shots instead of after 5-7 shots or so. Right now the flow is:
- move cursor to enemy while shooting
- am I aiming correctly?
- drill bullets into static enemy, bop bop bop bop
- "Ah crap, it moved" OR have to dodge a missile OR it explodes
- repeat
While I like the setup, the game itself is a bit uninteresting and also a bit confusing because of what I guess is lag from the player moving slowly towards the target reticule, the slow bullets and the static feeling of a wave.
It's all very floaty which I understand why that is, but this will be compared to 2D space invader games which manage to add a lot more dynamism to the flow with relatively static enemy fields. In 2D invaders you get of course the advantage that placing the player in 1 position allows it to shoot through a whole row of enemies whereas in this setup each enemy is on its own 2D position and I have to navigate to each one and they move around quite often.
Also look at the recreation of Star Fox in this very LD by gladers: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=40397 to see an alternative approach that, while it has some other issues, is rather dynamic. A different game, but I feel aspects of that one would fit nicely in this entry as well.
Best of luck and a happy 2016!