Budget Earth Defence by stefenism

[raw]
made by stefenism for LD 38 (JAM)

https://www.dropbox.com/s/skukou9gozm2dly/BudgetEarthDefence.zip?dl=026PuACB.png

More Stable Build (post ludum-dare): https://www.dropbox.com/s/l8ical89yc2l8mw/BudgetEarthDefense.zip?dl=0

A small rogue planet is headed towards Earth! Unfortunately due to budget setbacks we can only send one intrepid hero (and a store) to stop it. Play as Bernice, a space-faring planet cracker in an attempt to SAVE EARTH! Blast away the small planet as fast as you can in hopes of reducing its mass enough for it to miss earth.

wsad for movement Space Bar for jump Shift for JETPACK! q and e to change weapons (once you have them) mouse click for shooting mouse wheel for zooming i to enter the shop

GOOD LUCK!!

26PuACB.pngeFEb5nx.pngXmprGLg.png

Ratings

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Feedback

Togis
28. Apr 2017 · 14:33 UTC
This game had a lot going for it, a fun terrain destruction, lots of different weapon and an enjoyable goal.

Unfortunately, for me, on windows, the game started to lag soo much that I couldn't play anymore. This made me a bit sad as I had to stop DESTROYING EVERYTHING :D

Good concept, good game play, unfortunate implementation. I don't think you would have been far from finding an optimisation thought, I know unity is tricky when editing textures.

Aside from the performance issue, I think the controls where a bit hard to use, but it may just be me. Having a jetpack and a jump on separated key made me confuse sometimes.

(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=1h35m40s )
🎤 stefenism
04. May 2017 · 20:14 UTC
I've posted a more stable build...works much better. Try it out now!
OccultOne
19. May 2017 · 00:44 UTC
First thing: Please split up your download links into their respective platforms. Making me download the Linux and Mac Build just makes everything take longer then it needs to, and some folks in LD have limited data connections.

I think the concept of destroying the planetoid was neat but it was marred by the controller being completely unusable once you got below the surface of the planet. I really highly recommend looking at your collision physics as I think the build as is is almost completely unplayable. Thanks for the submission!