{"author_link":"\/users\/kevinh","author_name":"kevinH","author_uid":1024412,"comments":[{"author_name":"The_Miner","author_uid":"1024887","time":"2017-04-23T21:31:30Z","epoch":1492983090,"modified":1492983090,"text":"Not the best game. like how it is randomly generated. Btw, i go a wall of doors and died is spelled like that and not like this---> Dyed. I also don't know how combat works.","likes":0,"format":"md"},{"author_name":"Steve Johnson","author_uid":"1010500","time":"2017-04-28T06:09:56Z","epoch":1493359796,"modified":1493359796,"text":"Basic mechanics are there, I just wish I could find some exit stairs! And I, for one, love the death screen. Much respect for taking the roguelike route.\n\nI feel your pain about doors, my game has that problem too. :-)","likes":0,"format":"md"},{"author_name":"Lipsch","author_uid":"1014467","time":"2017-05-02T17:04:23Z","epoch":1493744663,"modified":1493744663,"text":"Didn't like the game that much.. The movement of the whole screen is too abrupt for my feeling.\nBut congrats for coding all without an engine (:","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"47666","g_author":"1024412","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"245792","g_title":"Dungeon World","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"24414","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"24414","n_urlkey":"245792","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/dungeon-world","n_slug":"dungeon-world","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"24412","n_created":"1492955630","n_modified":"1492982716","n_version":"38623","n_status":"COMMIT"},"node":{"id":24414,"parent":9405,"superparent":9,"author":24412,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-23T21:25:16Z","created":"2017-04-23T13:53:50Z","modified":"2017-04-23T21:25:16Z","version":38623,"slug":"dungeon-world","name":"Dungeon World","body":"Dungeon World is a mini roguelike.\n\nIt's gameplay is focused around enemy movement instead of the usual rpg play of leveling up and stats.\n\nDungeon world was built using Phaserjs for gameplay and graphics, and knockoutjs for some ui binding.\n\nGame at: http:\/\/kevinhelfrich.github.io\/\n\nCode at: https:\/\/github.com\/KevinHelfrich\/ld38\n","meta":{"author":[24412]},"path":"\/events\/ludum-dare\/38\/dungeon-world","parents":[1,5,9,9405],"love":0,"notes":3,"notes-timestamp":"2017-05-02T17:04:23Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-29.289321881345}},"text":"Dungeon World is a mini roguelike.\n\nIt's gameplay is focused around enemy movement instead of the usual rpg play of leveling up and stats.\n\nDungeon world was built using Phaserjs for gameplay and graphics, and knockoutjs for some ui binding.\n\nGame at: http:\/\/kevinhelfrich.github.io\/\n\nCode at: https:\/\/github.com\/KevinHelfrich\/ld38\n","title":"Dungeon World"}