Sidestep by Talia
Sidestep - this LD42 project is a bullethell dodging game. Enjoy the nice patterns and dodge as long as possible.


Tools: Unity/Gimp/Beepbox/Audacity
| HTML5 (web) | https://taliavali.itch.io/sidestep |
| Windows | https://taliavali.itch.io/sidestep |
| Source code | https://taliavali.itch.io/sidestep |
| Original URL | https://ldjam.com/events/ludum-dare/42/sidestep |
Ratings
| Overall | 320th | 3.446⭐ | 39🧑⚖️ |
| Fun | 283th | 3.378⭐ | 39🧑⚖️ |
| Innovation | 652th | 2.459⭐ | 39🧑⚖️ |
| Theme | 325th | 3.635⭐ | 39🧑⚖️ |
| Graphics | 219th | 3.608⭐ | 39🧑⚖️ |
| Audio | 153th | 3.414⭐ | 37🧑⚖️ |
| Humor | 455th | 1.929⭐ | 30🧑⚖️ |
| Mood | 298th | 3.059⭐ | 36🧑⚖️ |
| Given | 40🗳️ | 17🗨️ |
@corgiram yes, I also noticed it. Sometimes it works, sometime it doesn't. Don't know where the problem lies.
@somuch oh I thought of it as well. But it was too difficult to do it in time.
And thankfully less hard than bullethell (I mean, usually I die after 30s...) maybe because we just have to dodge?
my best: 1012
Just kinding ^^ The game is really well made, the graphics work well and the music is cool too ^^ I just was surprised by the fact that the top of the screen is not the top of the playing area. But behind that, that is really cool ^^
Keep coding :)
Graphics were simple yet somewhat beautiful to look at!
@allan-kong I can really understand that it gets boring after a while because there is nothing else to do. But I deliberately decided against a shooter part. Maybe I will add enemies and more complex pattern in a post- jam version =)

And I've found an another genre in your game. Hide and Seek. Where am I? :D
As an idea, you could implement a color change in the triangle with spacebar, so the ship so that it is not affected by circles of the same color.
Nice job nonetheless!