Spectral Sprinter by Acuity
Spectral Sprinter is an endless runner where you try to survive and reach as far as you can!
J = Phase in and out, you run when phased
K = Action (dagger when phased, jump when not phased)
Daggers will kill enemies, but enemies are small and don't spawn often so that might not come into play much.
I only had 2 hours at the end to do the song and the sound effects in FL Studio.
J = Phase in and out, you run when phased
K = Action (dagger when phased, jump when not phased)
Daggers will kill enemies, but enemies are small and don't spawn often so that might not come into play much.
I only had 2 hours at the end to do the song and the sound effects in FL Studio.
Ratings
| Coolness | 47% | 1468 |
| Overall | 3.33 | 401 |
| Audio | 3.30 | 195 |
| Fun | 3.26 | 400 |
| Graphics | 2.70 | 688 |
| Humor | 2.63 | 359 |
| Innovation | 3.11 | 521 |
| Mood | 3.13 | 365 |
| Theme | 3.56 | 617 |
The character sprite was not clean (one of the animation frames has a thin line at the right side that should probably be cleaned xD)
Good luck in the compo, I really liked the music as well :)
Great simple game but a menu or a tutorial/explanations would have been good.
But mechanics are good!
(sorry for my bad english I'm frenchx)
The implementation here is a bit shaky in places. Jumping doesn't feel particularly solid (which is important for a runner), and the obstacles aren't clear. I thought I was grabbing a powerup of some kind, but it killed me.
Music is really good.
+1 on tutorials and an incrementing score somewhere on the screen.
When I have time, I'll have to polish some of this a bit. I also want to do a little bit more with the "enemy", and attempt to add a tutorial for a post-compo version.