Captain Starbeard and the Curse of the Wonky Equipment by those-30-ninjas

[raw]
made by those-30-ninjas for LD 42 (JAM)

Screen Shot 2018-08-15 at 11.48.45 AM.png

Captain Starbeard once again finds himself escaping the enemy in a stolen spaceship!

Help him avoid capture and death by powering the weapons and defending the ship against the seemingly endless onslaught.

SCREENSHOT.png

Click and drag the Pentaminos onto undamaged parts of the power grid to deliver power to the weapon systems. You can rotate them with q/e

If the lights are green, the system is operational! Red means the grid is damaged somewhere.

Weapons: Shields -> Beats Lasers Lasers -> Beats Rockets Rockets -> Beats Shields

Ratings

Overall 537th 3.432⭐ 24🧑‍⚖️
Fun 854th 2.955⭐ 24🧑‍⚖️
Innovation 82th 3.886⭐ 24🧑‍⚖️
Theme 128th 4.068⭐ 24🧑‍⚖️
Graphics 568th 3.478⭐ 25🧑‍⚖️
Audio 443th 3.167⭐ 23🧑‍⚖️
Mood 727th 2.975⭐ 22🧑‍⚖️
Given 25🗳️ 12🗨️

Feedback

khaotom
14. Aug 2018 · 02:48 UTC
I like this power grid concept. You all did a great job on this.
Team Trout
15. Aug 2018 · 19:43 UTC
Love the aesthetic and atmosphere!
Team Yarn
15. Aug 2018 · 19:51 UTC
The first round I had no clue what I was doing, second round I actually read the instruction and it all made sense. Really nice mechanic with the grid ^^!

On my laptop I did need to actually click (tapping wasn't enough) in order for Q/E to work, but that's probably just a Unity issue. Really nice polished game :)!
JustinMullin
18. Aug 2018 · 01:44 UTC
Super cool idea. It was a little hard to correctly manage the rock+paper+scissors attack sequences, but I really like the notion of using the puzzle board as the "controls" for a space battle. Nicely done!
RedHermit
18. Aug 2018 · 03:10 UTC
Nice work. Your parallax background and menu were well done, and the graphics/combat/sound were nicely polished. Your take on the theme is very interesting, - I enjoyed the sci-fi paper/rock/scissors approach.

I didn't quite fully grasp the grid concept.. well I think I did, but I think I cheated it. I had loaded up the grid with all the pieces, and would just put them back in the same spot when they were ejected, even on top of red power grid spots - the ship held up fine during this, and the mission was completed. Maybe a penalty for having parts on top of the red grid spots would prevent this type of play.

All in all though, cool little game that was well executed, thank you for sharing!
Kurt Roembke
18. Aug 2018 · 04:11 UTC
@redhermit If you put the piece back over a red spot on the power grid, it doesn't power the piece. I think really what is happening is that the game is easy enough that you don't have to power many of your ship systems to win. I played the game without changing up the pieces as they were knocked off and I won. I think the difficulty just needs to be ramped up a bit. Thanks for playing!!
Zicboy
18. Aug 2018 · 08:31 UTC
Awesome game! I enjoy the art and mood of it. Keep up the good work!
RedHermit
18. Aug 2018 · 13:35 UTC
@kurt-roembke Ah, makes sense - thank you for that explanation of the mechanic! I think you're right.. just a slight tweak to the difficulty to prevent someone from doing that would do the trick.
Sidnoea
19. Aug 2018 · 01:52 UTC
I was mostly confused about the game overall. I understood that I had to place pieces on the grid, but it wasn't clear to me how the pieces affected gameplay, since I had no idea why my ship was doing anything, or how it defended me from the enemies. I noticed that the enemies were different colors, but if I was meant to be able to change my block placement strategy to react to them, then there was definitely not enough time, because new waves of enemies come in very quickly. I "won" the first time I played, but I'm not even sure how or why. Besides that, the graphics and music were alright. I think this game needed clearer instructions.
deathray
21. Aug 2018 · 03:34 UTC
I felt like I was confused, and yet I won... so either I understood or it was too easy. It would be great if the power grid didn't let pieces on that didn't fit, because it's hard to notice that a piece went red in one spot. I also would like to see the 3 ship stats above the power grid because I got confused thinking that the right-side panel was the important one. Neat concept though -- I could see it working well as a mini-game that's part of a larger game.