Rock my Ship by Hethsin
This is my submission to the Ludum Dare 38 Compo, and my first submission to any GameJam. The theme given was "Small World".
You find yourself in a planet being hit by meteors, with few expectations of survival. You must use rocks generated by meteor impacts to take out meteors in mid-air, obtaining from them heavy metals, which you can use as components to build your ship! Escape before the planet is gone, or you are hit by a meteor.
https://hethsin.itch.io/rock-my-ship
| Original URL | https://ldjam.com/events/ludum-dare/38/rock-my-ship |
Ratings
| Overall | 297th | 3.258⭐ | 33🧑⚖️ |
| Fun | 239th | 3.226⭐ | 33🧑⚖️ |
| Innovation | 95th | 3.667⭐ | 32🧑⚖️ |
| Theme | 37th | 4.167⭐ | 32🧑⚖️ |
| Graphics | 394th | 2.867⭐ | 32🧑⚖️ |
| Humor | 364th | 2.167⭐ | 26🧑⚖️ |
| Mood | 349th | 2.889⭐ | 29🧑⚖️ |
| Given | 40🗳️ | 15🗨️ |
That's just my opinion anyway, still a fun one and a polished product regardless!
I also liked how the colour for the asteroids and planet was randomised every game. It was a small touch, but showed more care was put into the graphics than was immediately obvious.
One problem I did have was with how ineffective the jump was, both for clearing craters and for getting past the spaceship. I'd suggest allowing players to have a larger jump, so they don't ever get stuck.
This game was satisfying enough that I played it all the way through, so congratulations on that!
Cheers
Planets destruction was very cool by the way:vulcan:
Throwing the stones was another highlight, and I also liked the way the ammo came from the asteroids.
I managed to get the hang of it, and build a bit of my ship. But I never got all the way. I agree with the other commenter above about it feeling a bit cheap that I can't get around the planet to make a shot. But still, there were shots on the edge of gettable and it was fun to try to sprint over, leap into the air, and still get the shot.
In my final life I had some nice moments of just getting a rock off in time to save my ship and myself.
A game like the that's all about things crashing into each other, it would really benefit a lot from some sound to bring the impacts to life.
Nice entry.
I love what you did with the deformable terrain. It was a very clever trick building the planet from circles and removing each one on impact. The graphics were low-res, but very fitting in a retro way. The missing music is regrettable but missing sound effects is a crime for this genre. I liked the planet changing color each round. I also liked the core mechanics, balancing the need for stones against the planet's health. I feel that one could have been explored a bit more.
About the bugs: I was able to shoot my ship into space with a rock. Not only was that frustrating, but it also broke the game, because the guy didn't want to build a new one after that. The other bug occurs when the ship is hit by an asteroid while the guy is building it. If that happens, the poor guy never finishes his building animation and gets stuck. A minor issue was that I had to get really close to the ship in order to upgrade it. Also the clickable area for the menu items was shifted a bit, so it took me a bit to figure out where to press the buttons.
Now, I hope you don't mind if I shoot some possible improvements your way \*cracks knuckles\*.
First, I would suggest you head over to bfxr and create some cheap explosions for the asteroid impact, that should take about 30 seconds. Next, add some screenshake, and while at it take some more advice from this video: https://www.youtube.com/watch?v=AJdEqssNZ-U.
With these two changes you will already notice a world of difference.
Now, personally I would tweak the mechanics a bit. Having the throwing stones interact with the ship doesn't add anything to the game so I'd get rid of it. I would increase gravity a little for the guy, the metal parts and the ship, so everything responds a bit faster when upset. I feel a round of the game is too long for dying in one hit, so maybe add some lives. Maybe make the guy a bit faster. While at it, why not make everything a bit faster, have more asteroids appear at the same time, while making the planet a bit more sturdy. Don't destroy the ship immediately but have the asteroids take away the last upgrade.
I know that the changes in the last paragraph will totally change the feel of the game, so please only understand it as a place to start exploring different mechanics and see what works and what doesn't. I would really be interested in replaying the game should you decide to keep working on it. So drop me a line in case you're doing a post-Compo version.
Sound fx and a better UI would really make this gem shine. Thanks for the fun!