It's a Small World by GFM

This is such a small world, right?
How many times have you been surprised by stumbling upon a friend or acquaintances on an unexpected place?
This "game" is about that. About uncovering unexpected connections.
The game is currently quite brief, with only one connection. I preferred to stop it at that and add music, sound effects and a "proper" ending than to try to shove content and fail to add any of those.
Controls
Move with arrows keys, WASD, ZQSD, gamepad's left analog stick.
Jump or interact with stuff with up, W, A, enter key or button 'A'.
Launching the game
- Windows: Simply double click the executable
- Linux: Most of the required libraries were packaged with the game. To use those, run it as follows:
bash LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" ./its_a_small_world- Credits to @michaelb for reminding me to point this out. :smiley:
Links
- Download for Windows 64
- Download for Windows 32
- Download for Linux 64
- Download for Linux 32
- Source Code
- Timelapse
Tools
- Language: C
- Library: GFraMe (2.4.1)
- Music: c_synth (1.0.2c)
- SFX: sfxr/bfxr
- Editor: Vim
- Tilemap editor: Tiled
- Timelapse: Chronolapse
- Image editor: GIMP
- OS: Ubuntu 14.04
- Window manager: i3 (first time using it on a LD!!)
Changelog
- v1.0.0.f - 2017-05-07
- Add notes about how to launch the game
- NOTE: Only the page was modified
- v1.0.0.e - 2017-05-03
- Finish unfinished sentence.
- Modify game description to be within a quote-block
- NOTE: Only the page was modified
- v1.0.0.d - 2017-05-01
- Re-add cover art to page
- I hadn't noticed that the cover image isn't displayed here...
- NOTE: Only the page was modified
- Re-add cover art to page
- v1.0.0.d - 2017-05-01
- Actually add a cover art the official way
- NOTE: Only the page was modified
- v1.0.0.c - 2017-04-30
- Updated cover art
- NOTE: Only the page was modified
- v1.0.0.b - 2017-04-30
- Add timelapse link
- NOTE: Only the page was modified
- v1.0.0.a - 2017-04-24
- Rename game binary so it's not a generic
game/game.exe. - Fix name of packages
- Fix link to Window's build
- Rename game binary so it's not a generic
- v1.0.0 - 2017-04-23
- Initial version
Ratings
| Overall | 436th | 2.917⭐ | 26🧑⚖️ |
| Fun | 506th | 2.25⭐ | 26🧑⚖️ |
| Innovation | 476th | 2.44⭐ | 27🧑⚖️ |
| Theme | 252th | 3.44⭐ | 27🧑⚖️ |
| Graphics | 97th | 3.96⭐ | 27🧑⚖️ |
| Audio | 313th | 2.708⭐ | 26🧑⚖️ |
| Humor | 251th | 2.588⭐ | 19🧑⚖️ |
| Mood | 182th | 3.333⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 35🗨️ |
This is an idea that we had while brainstorming but we thought that it's difficult to do a game with.
Nice art and nice C programming with GFraMe.
You're going to work more on this someday, I hope?
Congrats as well for refraining to use Unity! Nice pixel art and mood. If I had an advice it would be to avoid putting sound everywhere on the UI (like when INVESTIGATE pops). Or use something less intrusive/loud!
+1 for pad support!
_(it looks like you didn't finish a sentence in your description)_
@huitre The sfx was a last minute addition, so I didn't have time to check if it were too much or not before submitting... But I'll pay attention to that next time! :)
Also, I hadn't noticed that sentence... I must have been tired when I was writing this page. It's now fixed, though! Thanks!
Really love the implementation of entering a house. Looks pretty cool!
I only did not like the sound for the textboxes which are a bit too loud and kind of annoying.
Also, nice to see another GNU/Linux nerd in the Compo! (I watched part of your timelapse.. i need to try to make something like that next time..!) BTW, you might suggest to run the provided Linux binaries like this:
LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" ./its_a_small_world
found a small glitch where you can fall off the edge of the map on the right, just so you know :p
Other than that, it's really solid, good job :)
Too bad you didn't have more time to expand this game. Do you plan on working on that?
Have to say that the beeping irritated me quite a lot. There wasn't really any need for it and the game would have worked better without it.
Other than that though, it's only a shame that it was just a concept!
Keep it up!
-Skruffye
SFX was really rushed on the last few minutes. Next time, I'll be sure to put more attention to it and make the text sounds less annoying. I was aware that it could happen so... yeah...
Until some time ago, I would always at least start post-compo versions of my entries. However, I won't be expanding this game just now. There are at least two other projects that I would like to develop before that... But I'll definitely do something story-driven... one day! (shout-outs to my [LD#29 entry](http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7375) :slight_frown:)
@sorceress I have to agree about the black outlines. I usually avoid it as much as possible, but I tried to be as conscious as possible about it and only outlined characters and objects.
Oh, and I forgot to initialize the player's position. So he always starts on (0, 0)... Which I believe was the cause of the bug. XD
Great mood, and neat idea. A shame that there's not more to do.
Hope you had fun working on this, none the less!