{"author_link":"\/users\/wh05herlock","author_name":"wh05herlock","author_uid":"1002280","comments":[{"author_name":"Jani Nykanen","author_uid":"1000444","time":"2017-12-04T07:47:38Z","epoch":1512373658,"modified":1512373658,"text":"Maybe it's a little raw and probably could need some polishing, but I like how many different features you managed to implement in so limited time. Also, +1 for making a turn based game!\n\nNice job.","likes":1,"format":"md"},{"author_name":"11tomi12","author_uid":"1056267","time":"2017-12-04T16:00:26Z","epoch":1512403226,"modified":1512403226,"text":"Fantastic idea! I dies because I had no clue I needed arrows :(","likes":1,"format":"md"},{"author_name":"Sean S. LeBlanc","author_uid":"1000682","time":"2017-12-09T08:45:05Z","epoch":1512809105,"modified":1512809105,"text":"Nice job getting a full crafting system working, but the graphics in this could use some work. In particular, one issue which could be fixed without spending too much time is colour: I'd recommend going with a palette that has a bit more harmony in the future to avoid having such a harsh contrast on your tiles\/assets.\n\nOne kinda funny bug I noticed was that the player is able to continue playing after \"dying\". That could actually be an interesting way of giving them the freedom to experiment with mechanics, but given that this is a survival game, I'm guessing that wasn't intentional, haha!","likes":1,"format":"md"},{"author_name":"wh05herlock","author_uid":"1002280","time":"2017-12-24T00:39:42Z","epoch":1514075982,"modified":1514151289,"text":"@sean-s-leblanc\n\nYeah, after I made the game, I realised that the green colour looked way too bright and ugly on other people's computers, whereas it looks fine on my screen for some reason.\n\nYeah, originally I was planning on adding some code that stopped you from being able to move after you died, until I realised that it's actually kind of nice to be able to continue playing even after you've died. Unfortunately the crafting menu doesn't really work once you've died though, because the UI that tells you you died gets in the way. I should probably either fix that, or make it so that you can't move once you've died.","likes":0,"format":"md"},{"author_name":"ProdigalSon","author_uid":"1034666","time":"2017-12-24T15:20:07Z","epoch":1514128807,"modified":1514128807,"text":"I beat them with my stick of POWER!!! Lol, I had the most fun after I died and the game let me roam around infinitely killing all of the enemies. I was immortal and unstoppable...I have the poweeeer!  :D","likes":1,"format":"md"},{"author_name":"AdroitConceptions","author_uid":"1014035","time":"2017-12-24T19:41:59Z","epoch":1514144519,"modified":1514144519,"text":"not sure if you are expected to use sticks at first for combat or run away until you can find enough rocks to make some weapons.","likes":1,"format":"md"},{"author_name":"wh05herlock","author_uid":"1002280","time":"2017-12-24T21:30:45Z","epoch":1514151045,"modified":1514151045,"text":"@jason-kennedy You're expected to try different things and formulate your own strategy on how to survive as long as possible :P.","likes":0,"format":"md"},{"author_name":"AdroitConceptions","author_uid":"1014035","time":"2017-12-25T01:53:25Z","epoch":1514166805,"modified":1514166805,"text":"3-4 attempts and couldn't figure out anything that would let you stay alive for very long.  So goes back to my question.  perhaps some tutorial or something would be helpful.  it wasn't even clear that the red icons were enemies that attacked you... until it was clear that they were moving toward you. ","likes":1,"format":"md"},{"author_name":"wh05herlock","author_uid":"1002280","time":"2017-12-25T04:37:22Z","epoch":1514176642,"modified":1514239252,"text":"@jason-kennedy Yeah it would've been nice to add in a tutorial to it. I ran out of time as it was though (sorry).\n\nStrategy SPOILER:\n\nA strategy I use is to run until I find some rocks, then pick up enough sticks and grass to make a bow, or a crossbow, and make some arrows, and then fend off any attacks whilst looking for more rocks to make more arrows for when I run out.\n\nWhat you shouldn't do is just pick up everything, because then you'll just get swarmed with monsters, because as mentioned in the description, the more items you have on you, the more things which spawn around you.\n\nMy highest score was 542 steps, 83 enemies killed, using a similar strategy as above.\n\nEDIT: I just made it to 790, 227 with this strategy.","likes":0,"format":"md"},{"author_name":"FuriousWitch","author_uid":"1009708","time":"2017-12-26T19:34:30Z","epoch":1514316870,"modified":1514316870,"text":"Nice Game! You obviously worked really hard on this and really great job. When I started playing I was a little lost so I died very quickly the first time and again the second time :D Then I realized something must be wrong so I read the instructions carefully this time and now I could finally play :D\n\nVery good work and a lot of things you did there in so little time. Congratulation!","likes":1,"format":"md"},{"author_name":"Querk","author_uid":"1007521","time":"2017-12-26T23:59:37Z","epoch":1514332777,"modified":1514332782,"text":"Nice Game :)\n","likes":0,"format":"md"},{"author_name":"wh05herlock","author_uid":"1002280","time":"2017-12-27T01:30:15Z","epoch":1514338215,"modified":1514338215,"text":"Hey everyone, in case you are interested I just a made a post ludum dare version. Not much has changed in the post version yet, but I've update the description with details about it.","likes":0,"format":"md"},{"author_name":"wh05herlock","author_uid":"1002280","time":"2017-12-27T02:17:32Z","epoch":1514341052,"modified":1514341052,"text":"@sean-s-leblanc I made a post-ld version which (hopefully) fixes the colour issues, as well as some other stuff.","likes":0,"format":"md"},{"author_name":"Dioinecail","author_uid":"1034712","time":"2017-12-27T11:19:54Z","epoch":1514373594,"modified":1514373594,"text":"The game lacks a Potion to restore your health, that would balance the game play a bit, other than that, it's a nice idea to make a turn-based game :)","likes":1,"format":"md"}],"format":"md","images":["ld40\/65398-0d92c849188f2ea067245198d863128b.png"],"links":[{"url":"https:\/\/w05herlock.itch.io\/ld-40","text":"HTML5 (web)"}],"metadata":{"g_key":"47781","g_author":"1002280","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"230576","g_title":"Stay Alive","g_status":"USEAR3","g_place":"643","g_commentcount":"14","g_site2_node_id":"65398","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"65398","n_urlkey":"230576","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/dont-die-1","n_slug":"dont-die-1","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"2280","n_created":"1512354640","n_modified":"1514437283","n_version":"211688","n_status":"COMMIT"},"node":{"id":65398,"parent":49883,"superparent":9,"author":2280,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-04T02:54:46Z","created":"2017-12-04T02:30:40Z","modified":"2017-12-28T05:01:23Z","version":211688,"slug":"dont-die-1","name":"Stay Alive","body":"![shot.png](\/\/\/raw\/8e8\/z\/b0e6.png)\n\nI don't have much time left to submit so I'll try to keep it short.\n\nThe aim is either to survive as long as possible, or to kill as many enemies as possible (up to you which score you try increase).\n\n\nControls:\n\nL-Click (on adjacent item): Pick up item.\n\nR-Click (on enemy): Attack enemy.\n\nR-Click (in inventory): Equip \/ Unequip.\n\nWASD or Arrows: Move.\n\nSpacebar: Pass the turn.\n\n\nHovering over items in your inventory shows you information about them.\n\nThe rate at which monsters spawn around you depends on the sum of the values of all the items in your inventory, so the more items you have on you, the more you get attacked.\n\nHave fun, and stay alive!\n\np.s. I didn't have time to add sound, sorry :(.\n\nPlay Here: https:\/\/w05herlock.itch.io\/ld-40\n\nChangelog:\n - Got rid of some cheaty crafting recipes which allowed you to get stones and sticks for free, which were only meant to be there for testing purposes and weren't meant to be in the final game.\n\nTools Used:\n - Unity 5.6.053 Personal\n - Monodevelop 5.9.6\n - Gimp 2.8.18\n\nPost Ludum Dare Version:\nI made a post ludum dare version. DO NOT RATE THIS VERSION! The link to play it is here: https:\/\/w05herlock.itch.io\/ld-40-post\n\nChangelog for Post Ludum Dare Versions:\n\nVersion 1.1:\n\nVisual:\n - Added a range indicator, which displays the range of your current weapon, and the range of enemies if you mouse over them.\n - Added in an icon which appears beside an enemy if you are in range of them.\n - Changed the water and grass textures.\n\nUI:\n - Added Restart Button (at the top of the screen).\n - Allowed the player to craft things after dying (the user can keep playing after they die, but their score will not increase).\n - When you die you are also shown your high score.\n\nBalance:\n - Nerfed ranged weapons a lot.\n - Buffed melee weapons a lot.\n - Decreased range of warrior enemy.\n - Buffed using raw resources as weapons, so that attacking with them will actually be a good idea in some circumstances.\n - Made (some) rocks also spawn in desert biomes.\n - Decreased the number of sticks which spawn in grass biomes.\n - A couple of other minor adjustments to item spawn chances.\n\nVersion 1.2:\n\nVisual \/ UI:\n - Mouse over text now no longer displays attack etc. for items which can't be used as weapons.\n - Mouse over text now displays durability instead of break chance.\n\nGameplay:\n - The game now no longer starts with 5 enemies already spawned. This gives you some time to get set up whilst they spawn around you.\n - Weapons now have a durability which wears down over time, instead of a break chance (required rewriting most of the inventory code).\n - Weapons which have are not at full durability, can't be stacked on top of each other, but can still be used for crafting (this might change later).\n\nBalance:\n - Reduced the damage and range of the pike a bit (now it's just a spear with longer range, like the crossbow is to the bow), and increased the crafting cost by 1 stone.\n - Decreased the range of the crossbow a bit.\n - Increased the range of the warrior enemy back up to 2.\n - Reduced the value of the crossbow, pike, and refined materials. Now each time you craft or pick up an item the value in your inventory should roughly increase by 1.\n - Slightly increased the damage of bows, crossbows, and arrows (now takes 4 hits to kill a warrior with them instead of 5).\n - Slightly decreased the range of most weapons\/enemies (e.g. from 10 to 9.9) so that the circles of area which you can hit don't have a bump at the middle on all 4 sides.\n    (e.g. a range of 10 means you could hit an enemy exactly 10 tiles up, but not 10 up and 1 left, or 10 up and 1 right)\n    (compare this to a range of 9.9, where you could hit an enemy 9 tiles up, as well as 9 tiles up + 1 left, or 9 tiles up + 2 left, etc.)\n\nControls:\n - Made TAB open\/close the craftin menu.\n\nBugfixes:\n - Made previous best not update to new best when you move after dying.","meta":{"author":[2280],"link-01-tag":"42336","allow-anonymous-comments":"1","cover":"\/\/\/content\/8e8\/z\/b062.png","link-01":"https:\/\/w05herlock.itch.io\/ld-40","link-02":"https:\/\/drive.google.com\/file\/d\/1ZvG5GqHJKNtuN0wfb9oeGkyMRysLMBtY\/view?usp=sharing","grade-06-out":"1"},"path":"\/events\/ludum-dare\/40\/dont-die-1","parents":[1,5,9,49883],"love":0,"notes":14,"notes-timestamp":"2017-12-27T11:19:54Z","grade":{"grade-01":23,"grade-02":22,"grade-03":23,"grade-04":22,"grade-05":22,"grade-07":19,"grade-08":21},"magic":{"cool":105.40925533895,"feedback":16,"given":20,"grade":21.714285714286,"grade-01-average":2.595,"grade-01-result":643,"grade-02-average":2.575,"grade-02-result":615,"grade-03-average":2.262,"grade-03-result":643,"grade-04-average":2.5,"grade-04-result":636,"grade-05-average":1.85,"grade-05-result":657,"grade-07-average":1.618,"grade-07-result":559,"grade-08-average":2.026,"grade-08-result":621,"smart":13.554994791534}},"text":"![shot.png](\/\/\/raw\/8e8\/z\/b0e6.png)\n\nI don't have much time left to submit so I'll try to keep it short.\n\nThe aim is either to survive as long as possible, or to kill as many enemies as possible (up to you which score you try increase).\n\n\nControls:\n\nL-Click (on adjacent item): Pick up item.\n\nR-Click (on enemy): Attack enemy.\n\nR-Click (in inventory): Equip \/ Unequip.\n\nWASD or Arrows: Move.\n\nSpacebar: Pass the turn.\n\n\nHovering over items in your inventory shows you information about them.\n\nThe rate at which monsters spawn around you depends on the sum of the values of all the items in your inventory, so the more items you have on you, the more you get attacked.\n\nHave fun, and stay alive!\n\np.s. I didn't have time to add sound, sorry :(.\n\nPlay Here: https:\/\/w05herlock.itch.io\/ld-40\n\nChangelog:\n - Got rid of some cheaty crafting recipes which allowed you to get stones and sticks for free, which were only meant to be there for testing purposes and weren't meant to be in the final game.\n\nTools Used:\n - Unity 5.6.053 Personal\n - Monodevelop 5.9.6\n - Gimp 2.8.18\n\nPost Ludum Dare Version:\nI made a post ludum dare version. DO NOT RATE THIS VERSION! The link to play it is here: https:\/\/w05herlock.itch.io\/ld-40-post\n\nChangelog for Post Ludum Dare Versions:\n\nVersion 1.1:\n\nVisual:\n - Added a range indicator, which displays the range of your current weapon, and the range of enemies if you mouse over them.\n - Added in an icon which appears beside an enemy if you are in range of them.\n - Changed the water and grass textures.\n\nUI:\n - Added Restart Button (at the top of the screen).\n - Allowed the player to craft things after dying (the user can keep playing after they die, but their score will not increase).\n - When you die you are also shown your high score.\n\nBalance:\n - Nerfed ranged weapons a lot.\n - Buffed melee weapons a lot.\n - Decreased range of warrior enemy.\n - Buffed using raw resources as weapons, so that attacking with them will actually be a good idea in some circumstances.\n - Made (some) rocks also spawn in desert biomes.\n - Decreased the number of sticks which spawn in grass biomes.\n - A couple of other minor adjustments to item spawn chances.\n\nVersion 1.2:\n\nVisual \/ UI:\n - Mouse over text now no longer displays attack etc. for items which can't be used as weapons.\n - Mouse over text now displays durability instead of break chance.\n\nGameplay:\n - The game now no longer starts with 5 enemies already spawned. This gives you some time to get set up whilst they spawn around you.\n - Weapons now have a durability which wears down over time, instead of a break chance (required rewriting most of the inventory code).\n - Weapons which have are not at full durability, can't be stacked on top of each other, but can still be used for crafting (this might change later).\n\nBalance:\n - Reduced the damage and range of the pike a bit (now it's just a spear with longer range, like the crossbow is to the bow), and increased the crafting cost by 1 stone.\n - Decreased the range of the crossbow a bit.\n - Increased the range of the warrior enemy back up to 2.\n - Reduced the value of the crossbow, pike, and refined materials. Now each time you craft or pick up an item the value in your inventory should roughly increase by 1.\n - Slightly increased the damage of bows, crossbows, and arrows (now takes 4 hits to kill a warrior with them instead of 5).\n - Slightly decreased the range of most weapons\/enemies (e.g. from 10 to 9.9) so that the circles of area which you can hit don't have a bump at the middle on all 4 sides.\n    (e.g. a range of 10 means you could hit an enemy exactly 10 tiles up, but not 10 up and 1 left, or 10 up and 1 right)\n    (compare this to a range of 9.9, where you could hit an enemy 9 tiles up, as well as 9 tiles up + 1 left, or 9 tiles up + 2 left, etc.)\n\nControls:\n - Made TAB open\/close the craftin menu.\n\nBugfixes:\n - Made previous best not update to new best when you move after dying.","title":"Stay Alive"}