Shblow by zblah

(JAM)
Theme : Running out of space
STATE : published
Twin-stick shooter
_

_
Kill it ! Kill it with GUNS !
_
*Get your sht together, and show them who's the boss ! **
_
Grab your shotgun and your stimpaks, this insectoid filth wants to eat your brain. On top of that, the ennemies' bodies turn into stone when dead, absorbing bullets, and blocking your path.
Your combat space is shriking every time you kill
Cut the mustard man ! It's your moment !
_

THE WALL OF FAME :
* by @pace *

* by @Bakaraf *

Don't hesitate to link your best score in the comment section, they will be added to the wall of fame.
by Team Zblah
| Windows | https://zblah.itch.io/shblow |
| Original URL | https://ldjam.com/events/ludum-dare/42/shblow |
Ratings
| Overall | 512th | 3.457⭐ | 48🧑⚖️ |
| Fun | 212th | 3.656⭐ | 47🧑⚖️ |
| Innovation | 931th | 2.844⭐ | 47🧑⚖️ |
| Theme | 852th | 3.178⭐ | 47🧑⚖️ |
| Graphics | 818th | 3.087⭐ | 48🧑⚖️ |
| Audio | 235th | 3.511⭐ | 47🧑⚖️ |
| Humor | 479th | 2.805⭐ | 43🧑⚖️ |
| Mood | 466th | 3.261⭐ | 46🧑⚖️ |
| Given | 41🗳️ | 39🗨️ |
@bigbosserndog We still have until midnight to make a hell of a good game, just a little patience ;)
Musique au top et mécanique intéressante qui va bien dans le thème. Bon boulot ;)
Mood was top.
:o: the graphics are so good
:o: sound is very good
:x: it's a bit difficult
Later in the game it needs spatial planning… So maybe it's better to add a minimap?
Nice game! ^^
@m-dam So cool you had fun ! Indeed there's no other solution than dying at some point, that's why we try making it "fun" to loose with the death screen
@dimlight Minimap, or maybe a smaller map ? Keeping it big makes it last longer and gives a good challenge for the few ones who will try hard ^^ But a minimap is not a bad idea
@toskokozlov Depending on the power up it's time or number of bullets that counts. Glad you had some fun !
And thank you all for playing :)
Well done guys.
Bugs (other than the obvious bugs that are crawling all over the place:
- sometimes a stone bug will move, I think it happens when a red one teleports in and I immediately shoot it
- when I'm standing on a powerup and my current powerup runs out, I should pick up the one I'm standing on instead of having to walk away from it and come back
This is one of the most fun LD42 games I've played - it has a lot of potential! I hope you come up with a clever way to transform it from a "you will eventually die" 10-minute game into a bigger and longer experience!
My high score: 53350

You are right for the teleporter bugs, that's a bug wich made it to the time limit...
And same for the second one ;)
Your score will be uploaded on the wall of fame ! GG
Try our game too, maybe you'll like it)