Daydreaming Island by camilo
How to play
Move and Cancel with Left click.
Interact and Accept with Right click.
About
An introspective game about how it feels to be alone and how to find help in a small world.
Screenshots




Links
- Itch.io: https://c4m.itch.io/daydreaming-island
- Github: https://github.com/camiloei/LD38
- Downloable Build: "Comming Soon, I have to make a new one"
Known Issues:
There's a problem when displaying messages. It will be fixed soon. (the game is still playable).
Controlls are not good. There's a lot of feedback about that. After the evaluation process I will update it.
I will add more feedback about how to decide. Right now it's too difficult guess how to make choices.
Changelog:
30-04-2017:
- Various improvements in movement.
- Various improvements with interactions.
- Fixed various progression problems.
Contact:
If you have any issues just message me at @camkida (twitter)
Ratings
| Overall | 282th | 3.298⭐ | 49🧑⚖️ |
| Fun | 455th | 2.596⭐ | 49🧑⚖️ |
| Innovation | 450th | 2.565⭐ | 48🧑⚖️ |
| Theme | 321th | 3.255⭐ | 49🧑⚖️ |
| Graphics | 390th | 2.891⭐ | 48🧑⚖️ |
| Audio | 53th | 3.778⭐ | 47🧑⚖️ |
| Humor | 349th | 2.217⭐ | 25🧑⚖️ |
| Mood | 18th | 4.152⭐ | 48🧑⚖️ |
| Given | 31🗳️ | 83🗨️ |
But I'm into the graphics and the peaceful yet unsettling atmosphere of the game. It's weird but kind of charming. We see a lot of effort overall, I like it !
(You can see me playing this game for the first time on the vod
https://youtu.be/34z-nBWKdEw?t=1h5m28s )
I'm going to echo a bit of the frustration about the controls that the people above did, but it's not a huge problem. I guess the thing is, for short games like a lot of Ludum Dare entries (mine included), the less we have to "learn" the controls the better.
Keep up the good work!
especially in terms of gameplay.
I will tweak the game once the evaluation process is over, so if you want, try then again.
Thanks for playing it!
I liked the puzzles, they *actually made sense to me* for the most part, unlike many point-and-clicks.
I know you've heard it a thousand times, but this game could really work with better controls. You need to be able to skip, and either a) don't center the character or b) use keyboard controls. You can't have a centered character with mouse(*/e) controls.
The audio is well choosen and gives the special mood right from the beginning. :smile:
I really liked the telescope idea in the tower but as Togis said the movement is a bit "jaggy"^^
Congratulations this is a pretty good Ludum Dare entry :)
I'm already working on another version with better controls and more information about what to do.
I enjoyed the mood and atmosphere, but except for the keys that I found, I never figured out what I did to progress. I just kept clicking everything, going to bed and then repeating that process. At some point my character decided to just put codes into things and solve the puzzles for me. I had so many questions after finishing the game. Did I actually finish it? Where did the codes come from? Does the telescope do anything?
Also: "A human head. You almost threw up when you saw it, but it could be useful" :rofl:
Good job.
Yes, there are 2 ends that say: "The end". If you got one, you made it to the end of the game. The message that you obtained after finishing it could be a bug.
Thanks a lot for your feedback and for playing!
I got a bug a couple of times where the text of one object kept coming back regardless of what I clicked. But it went away after the day was over.
One thing I especially appreciated was the passage of time. In a way you're in a vacuum, but the hours keep ticking away giving it a sense of urgency even if everything is still. Some things just takes time, so it's nice that the game has things that just wont do anything until you go to bed and come back in the morning! I don't know if the time actually was important, I finished with a couple of days to spare, but either way it was great with the theme of contemplating life and death.
I will check about that bug, to be honest I'm not sure what could be.
Thank you!
I wasn't really sure how I passed the vending machine code puzzle, I just kind of lucked out on it. The telescope puzzle was clearer, although I also think I lucked out on the last number since it wasn't very legible.
Overall I enjoyed it, and it's pretty nice for such a short time frame. Good work!
EDIT: I meant the lighthouse theme, in case it wasn't obvious.
Thanks for your awesome feedback!
- The controls were a bit rough at first. There were many situations were I would accidentally read a note multiple times because I kept thinking LMB was move. More on this later.
- The camera movement was also disorienting and I feel like it may have worked better if we were just given an overview of the entire area we were in, instead of a close up with the camera following the player around.
- Also, I couldn't really use the telescope because the game didn't lock my mouse cursor (web).
- @chaseplays mentioned that the inconsistencies in sprite scale, and I fully agree, it made it a bit difficult to tell what was going on sometimes.
- The text could really do with an outline- half of the time you can't read it because it's white on white! :(
- I also didn't really understand how the mailbox puzzle worked. I just sort of clicked LMB and RMB until it gave me the key. It seemed like prompts were missing on about half the popups.
But now, the stuff I liked:
- The music, it's perfect.
- The art style isn't overly complex. It's very utilitarian, and that works well.
- Both of those add up to create a great atmosphere. I was nearly fully immersed in the world you had created.
- There's so much content for 48 hours, I'm seriously impressed.
- The story is simple, but engaging. It kept me playing for much longer than most of the other LD entries I've tried so far (definitely the first one I've felt compelled to finish).
All in all this is a fantastic entry to LD38, and I would really like to see it expanded upon and given the small fixes that would push this game from good to great! :)
I honestly agree with all your negative points.
Finishing this game was very complicated because I spent too much time working on things that I didn't even use in the end, so a big part of the gameplay was made in the last hours and that's why may seem a bit rushed.
I will learn from this experience to work better in the future. (promise).
I'm really happy to hear (read) that you felt engaged with the mood of the game, because that was my main focus.
That's a victory in my eyes!
Again, thank you n_n!
Despite what others are saying, I really didn't have too much of an issue with the controls. The only thing that confused me with that was your prompts being backwards from the actual buttons. (i.e. RIGHT: No, LEFT: Yes)
I couldn't figure out where to go after sleeping the first night. I guess I probably just should've kept sleeping...
Overall, really nice work. Level design was charming and everything was really peaceful. Fantastic job!
and yes... to be honest I'm not sure if there was a reason to put "Left No Right Yes". Maybe it would had been more clear put them inverted like you say.
pd: also yes, I made the music!
The worst part is that I thought that moving with the mouse was a good idea, because at first it was going to be: arrow keys + x z.
Bad design options, but that serves to learn and improve in future experiences.
Thanks for playing!
However, some nitpicks: camera was too jarring (Maybe a smooth camera follow would have been better than the pixel/pixel jump?), and the UI also being white in a black/white game made it hard to read. Also, I think some more bread crumbs would have helped the game progression (I got stuck on the roof for really long time not sure what to do with the mail box).
Overall, great game though!
Going to bookmark this one for a rainy day and come back to it.
Thanks for making this!
The Left-Right number selection puzzles were a bit unintuitive, partly because the text made no indication of what happened (it just restarts when approaching again) and partly because the controls are, as mentioned by others before, not very responsive.
I totally dig the 1bit style. Black and white pixel graphics in a minimal style are so my thing. I love how it starts from that outer view and then goes to a closeup of the character once you get into the lighthouse.. That really gave me a feeling of becoming immersed into this universe slowly. Musicwise, it's very well done. There's a lot of emotion in the tracks that gives this simplistic art style a lot of depth and matches the tone of the narrative. I liked interacting with the telescope, thought that was pretty cool.
The days counter HUD, while interesting, didn't really mesh with the graphics, gamewise. The white text meant that anything on the white floor made it blend in with each other. And yeah, like everyone said, the movement was a bit choppy, but it didn't really stop me from being curious as to how this game would conclude. This was simple, dark but emotional. I like it.
I managed to make my way inside the lighthouse and after sleeping I was able to use the radio but I became frustrated when I felt like I had visited all the dots and the only thing left to try was sleeping again.
However, despite these minor niggles, with more time this could be a very absorbing story. It reminds me of a Mastertonic game I played on the Commodore 64 called Zzzz! I found that one frustrating too! Maybe I'm just not cut-out for this type of game!
Thanks for playing!
Edit: Ups! I've already played it, I just visited @for-science's profile to rate his game and saw it. Congrats! it's awesome!
I also wanted to give the player the possibility of going back in time because certain puzzles could be solved only on specific days.
Another idea was to submerge the island gradually as day 10 approaches. Blocking and granting the possibility of accessing certain places depending on the day.
In short, I wanted to make each day feel like playing a new set of puzzles without having to show the player another physical place.
Those were my ideas and I started to code some of them, but I couldn't implement all of it. (In fact, I only finished the lighthouse part, when you turn it on).
Well... Thanks for playing and thanks for your comment!
ps: I love your game!!
@sean-m glad to know you enjoyed my game! thank you!
Yes... there's a lot room for improvement and I learned so much from this ludum dare! so I hope my future games are better, I'll try to not make the same mistakes again.
I liked this entry. Not sure what sort of message it was trying to convey in the end, but overall there was definitely a mood here. Was a bit confusing at first, but I think that may have been the point. Music fits nicely and sound effects work great. Moving around was a little stiff at times, but not a big issue given the small space to explore.
Especially liked the telescope. Somehow the different art style worked out quite well there, and it added to the mood once again.
Neatly tied together and well presented. Really nice job!
Note: I think there might be a bug after it says the end, because I right clicked again and got another message box saying something about a weird box, and then I couldn't get that to disappear.
https://www.youtube.com/watch?v=jKyqjTvBURc