Clickity by Ellis Spice

[raw]
made by Ellis Spice for LD 39 (JAM)

Click your way through a city building power struggle in this fast-paced 'idle' game.

itch.io (Windows and WebGL)

GameJolt (Windows and WebGL)

Screen131461877132057897.png

Modes

  • Top Mode: How many houses can you build in 10 minutes?
  • Middle Mode: How fast can you build 50 houses?
  • Bottom Mode: Unlimited, only ends once out of power.

Help & Tips

  • Click buttons to create items, produce power and construct buildings.
  • If you do not have enough power to produce power to all your houses, the background will become more red, and vice versa.
  • If the background becomes fully red, the game ends.
  • For the top two modes, the game also ends once the time limit has been reached or the house target has been met.
  • Each house uses one power per second.
  • Saplings take 15 seconds to become a tree.
  • Each building uses power and/or resources every three seconds. Each building also produces resources or power every three seconds if there were enough power/resources to do so (full details on this for each building are provided below).
  • Where stone or iron tools can be used, a iron tool will always be used if available.
  • Numbers displayed at the bottom next to the 'Clock' icon represent the amount being gained or lost per minute for the resource to the left.

Icon Key

Minute (Clock)

time-management.png

Power

011-flash.png

House

002-wooden-house.png

Wood

012-nature.png

Tree

004-nature-2.png

Sapling

005-nature-1.png

Sawmill

010-construction.png

Power Station

001-building.png

Stone

001-nature-3.png

Iron

008-business.png

Coal

003-cooking-1.png

Tool

007-construction-1.png

Toolworks

anvil.png

Mine

003-buildings.png

Building Production and Resource Usage

Reader beware, this information spoils all of the resources and buildings in the game!

(C = Column. R = Row. So 1C1R would be the first button in the first row. Usage every three seconds unless stated otherwise) - House (1C4R, House Icon) - Costs 1 Power Per Second. Max production of Wood, manual Power from Wood, Stone, Iron, Coal and manual Power from Coal is capped by number of Houses. - Sawmill (1C5R, Saw Icon) - Costs 10 Power and 3 Trees. Produces 40 Wood and 3 Saplings. - Wood Power Station (1C6R, Wood & Factory Icons) - Costs 10 Wood. Produces 15 Power. - Stone Toolworks (2C3R, Stone & Anvil Icons) - Costs 12 Power, 12 Wood and 12 Stone. Produces 3 Stone Tools. - Stone Mine (2C4R, Stone & Mine Icons) - Costs 15 Power. Produces 40 Stone. - Iron Toolworks (3C3R, Iron & Anvil Icons) - Costs 25 Power, 12 Wood, 12 Stone and 12 Iron. Produces 3 Iron Tools. - Iron Mine (3C4R, Iron & Mine Icons) - Costs 30 Power and 3 Stone/Iron Tools. Produces 40 Iron. - Coal Mine (4C3R, Coal & Mine Icons) - Costs 45 Power and 3 Iron Tools. Produces 40 Coal. - Coal Power Station (4C4R, Coal & Factory Icons) - Costs 10 Coal. Produces 150 Power.

Ratings

Overall 604th 3.087⭐ 25🧑‍⚖️
Fun 544th 2.957⭐ 25🧑‍⚖️
Innovation 604th 2.739⭐ 25🧑‍⚖️
Theme 290th 3.696⭐ 25🧑‍⚖️
Graphics 747th 2.435⭐ 25🧑‍⚖️
Mood 718th 2.565⭐ 25🧑‍⚖️
Given 33🗳️ 1🗨️

Feedback

hijomo
01. Aug 2017 · 07:35 UTC
This is a clicker that is well balanced to always keep you on your toes. The level of stress this causes is amazing. every move is a bad one. I'm so lost.
Iamsodarncool
01. Aug 2017 · 20:41 UTC
I played with this for a couple minutes but I couldn't figure out what was going on or why things were happening. It would be enormously helpful if you'd include some basic instructions. I hope I can learn to play the game though, I can sense that there's a lot of depth to it...
gamesplusjames
01. Aug 2017 · 20:44 UTC
Seemed like a good balance of new things to click and maintaining power levels and everything else. It'd be fun to see this polished up with graphics too! :) Great job!
Evil_As_Shit
01. Aug 2017 · 20:48 UTC
Some instruction would be nice. I love management games but I couldn't quite understand what was going on.
Yvanor
01. Aug 2017 · 20:49 UTC
A very stressful (as you're always close to the game over) but never unfair clicker. Even if the icons are not made by you, you picked the right ones and it looks great. It was really fun, good job! :)
Ynk
01. Aug 2017 · 20:51 UTC
This is a hard one! Maybe some instructions could help a bit
Raiponz
01. Aug 2017 · 20:52 UTC
Graphics and explenations are quite poor. Except that, the game is fun and interesting to play
NamInUz
01. Aug 2017 · 21:04 UTC
Nice system that looks like a board game but is there a way to create a power supply?
EveVal
01. Aug 2017 · 21:11 UTC
Some parts of the UI weren't very clear, such as the clock looking one on the bottom center. When my "10 turn"(?) game ended I didn't know why. But the progression and resource balancing felt great.
sugarbyte
01. Aug 2017 · 21:15 UTC
Ohhh I get it. COOL! What a clever idea, and well executed. :heart:
flarphengarg
01. Aug 2017 · 21:38 UTC
I got to admit I got a little addicted! Having something to worry about helps make the game more interesting than other clickers.
🎤 Ellis Spice
01. Aug 2017 · 21:40 UTC
@iamsodarncool @evil-as-shit @ynk @raiponz @eveval - I've added some further information to this page on some of the game systems and what the resource use and production rates are for each of the buildings. I'm also in the process of adding a description for each of the icons as well, as admittedly some of them are not very clear. I'll likely also add all of this information to the next build of the game.

@naminuz - Power can be manually created in the early game by burning wood using the second option in the first column. Eventually an option will become available in the first column to build a wood power station, which will automatically burn wood to create power every three seconds, as long as wood is available.
GistNoesis
02. Aug 2017 · 22:29 UTC
Very funny. Well balanced. I enjoyed the transition from the manual to automatic when the player understood how to use more productive cycles. There is also the nice exponential growth when you successfully build your little system. Yet the equilibrium remains unstable and the whole system can crash in an instant if you don't understand how and where to click. Giving the rules is necessary to understand because images, although nice, are not sufficient. Well done.
gimbalock
03. Aug 2017 · 18:47 UTC
Nice game. Well balanced. Can be a little confusing, being introduced to a lot of symnols. But I like the simple icon style you choose. well done!
Hugimugi7
08. Aug 2017 · 09:45 UTC
nice clicker! but tutorial would help a lot!
azziliz
15. Aug 2017 · 12:27 UTC
I liked this game and spent quite a lot of time on it, which is a good point.
My comments:
- the first 10 minutes of gameplay are my favorites because there is actually a real chance to lose if you mess up construction order. Once you start pumping power stations, it's basically god mode
- some counters are really weird and/or hard to understand. It's not clear why the saplings one never goes back to 0 once you start building sawmills. Also, my iron tool clock kept telling me I was losing 2000 tools per minute while the tool count was actually stable (the clock seem to include tools lost by coal production but do not factor tools produced by the iron toolworks).
- I wish the manual production of saplings was multiplied by the number of houses, just like all other manual productions. I had to click on this button far too much.
- I'd like to see a distinction between the cost to build a building and the recurring cost of this building, once build. It took me a long time to understand that the coal buildings were responsible for my tools disappearing (at first, I thought it was a bug). And I never really knew how many tools per minutes were consumed by my coal mines and power stations
- Once you start producing iron tools, stone tools appear to be useless. They keep stacking with nothing consuming them. Why having them at all then? Maybe make the iron buildings consume stone tools?

Again, great work. Thanks for these fun times.
Jupiter_Hadley
15. Aug 2017 · 20:32 UTC
Very simplistic looking clicker! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=DKdZrHdMrvE
🎤 Ellis Spice
15. Aug 2017 · 22:26 UTC
@azziliz - Thanks for the detailed feedback! I agree with all your points, especially on the counters as I think some of their calculations are bugged, so I'll make sure they get fixed in the next couple of days. Sapling production and stone tool usage should hopefully be fairly simple balance changes, so I'll also try to include those in the minor patch as well, along with the inclusion of the details provided on this page somewhere simply accessible in-game.
🎤 Ellis Spice
20. Aug 2017 · 22:04 UTC
I've just released a small patch for the game. The patch contains:

- A fix for incorrect 'use per minute' counters.
- Smaller sprites should now be clearer (thanks to a random fix due to going from Unity 5.5 to 5.6)
- Stone tools are now used ahead of iron tools if either can be used
- Sapling creation now scales with the number of houses you have
- Help screen now available in-game, with all the information now available on this page