Clickity by Ellis Spice
Click your way through a city building power struggle in this fast-paced 'idle' game.
itch.io (Windows and WebGL)
GameJolt (Windows and WebGL)

Modes
- Top Mode: How many houses can you build in 10 minutes?
- Middle Mode: How fast can you build 50 houses?
- Bottom Mode: Unlimited, only ends once out of power.
Help & Tips
- Click buttons to create items, produce power and construct buildings.
- If you do not have enough power to produce power to all your houses, the background will become more red, and vice versa.
- If the background becomes fully red, the game ends.
- For the top two modes, the game also ends once the time limit has been reached or the house target has been met.
- Each house uses one power per second.
- Saplings take 15 seconds to become a tree.
- Each building uses power and/or resources every three seconds. Each building also produces resources or power every three seconds if there were enough power/resources to do so (full details on this for each building are provided below).
- Where stone or iron tools can be used, a iron tool will always be used if available.
- Numbers displayed at the bottom next to the 'Clock' icon represent the amount being gained or lost per minute for the resource to the left.
Icon Key
Minute (Clock)

Power

House

Wood

Tree

Sapling

Sawmill

Power Station

Stone

Iron

Coal

Tool

Toolworks

Mine

Building Production and Resource Usage
Reader beware, this information spoils all of the resources and buildings in the game!
(C = Column. R = Row. So 1C1R would be the first button in the first row. Usage every three seconds unless stated otherwise) - House (1C4R, House Icon) - Costs 1 Power Per Second. Max production of Wood, manual Power from Wood, Stone, Iron, Coal and manual Power from Coal is capped by number of Houses. - Sawmill (1C5R, Saw Icon) - Costs 10 Power and 3 Trees. Produces 40 Wood and 3 Saplings. - Wood Power Station (1C6R, Wood & Factory Icons) - Costs 10 Wood. Produces 15 Power. - Stone Toolworks (2C3R, Stone & Anvil Icons) - Costs 12 Power, 12 Wood and 12 Stone. Produces 3 Stone Tools. - Stone Mine (2C4R, Stone & Mine Icons) - Costs 15 Power. Produces 40 Stone. - Iron Toolworks (3C3R, Iron & Anvil Icons) - Costs 25 Power, 12 Wood, 12 Stone and 12 Iron. Produces 3 Iron Tools. - Iron Mine (3C4R, Iron & Mine Icons) - Costs 30 Power and 3 Stone/Iron Tools. Produces 40 Iron. - Coal Mine (4C3R, Coal & Mine Icons) - Costs 45 Power and 3 Iron Tools. Produces 40 Coal. - Coal Power Station (4C4R, Coal & Factory Icons) - Costs 10 Coal. Produces 150 Power.
| HTML5 (web) | https://ellisspice.itch.io/clickity |
| HTML5 (web) | http://gamejolt.com/games/Clickity/273629 |
| Windows | https://ellisspice.itch.io/clickity |
| Windows | http://gamejolt.com/games/Clickity/273629 |
| Original URL | https://ldjam.com/events/ludum-dare/39/clickity |
Ratings
| Overall | 604th | 3.087⭐ | 25🧑⚖️ |
| Fun | 544th | 2.957⭐ | 25🧑⚖️ |
| Innovation | 604th | 2.739⭐ | 25🧑⚖️ |
| Theme | 290th | 3.696⭐ | 25🧑⚖️ |
| Graphics | 747th | 2.435⭐ | 25🧑⚖️ |
| Mood | 718th | 2.565⭐ | 25🧑⚖️ |
| Given | 33🗳️ | 1🗨️ |
@naminuz - Power can be manually created in the early game by burning wood using the second option in the first column. Eventually an option will become available in the first column to build a wood power station, which will automatically burn wood to create power every three seconds, as long as wood is available.
My comments:
- the first 10 minutes of gameplay are my favorites because there is actually a real chance to lose if you mess up construction order. Once you start pumping power stations, it's basically god mode
- some counters are really weird and/or hard to understand. It's not clear why the saplings one never goes back to 0 once you start building sawmills. Also, my iron tool clock kept telling me I was losing 2000 tools per minute while the tool count was actually stable (the clock seem to include tools lost by coal production but do not factor tools produced by the iron toolworks).
- I wish the manual production of saplings was multiplied by the number of houses, just like all other manual productions. I had to click on this button far too much.
- I'd like to see a distinction between the cost to build a building and the recurring cost of this building, once build. It took me a long time to understand that the coal buildings were responsible for my tools disappearing (at first, I thought it was a bug). And I never really knew how many tools per minutes were consumed by my coal mines and power stations
- Once you start producing iron tools, stone tools appear to be useless. They keep stacking with nothing consuming them. Why having them at all then? Maybe make the iron buildings consume stone tools?
Again, great work. Thanks for these fun times.
- A fix for incorrect 'use per minute' counters.
- Smaller sprites should now be clearer (thanks to a random fix due to going from Unity 5.5 to 5.6)
- Stone tools are now used ahead of iron tools if either can be used
- Sapling creation now scales with the number of houses you have
- Help screen now available in-game, with all the information now available on this page