{"author_link":"\/users\/likirus","author_name":"Likirus","author_uid":"1014307","comments":[{"author_name":"Sun-Wukong","author_uid":"1003826","time":"2017-05-09T11:31:43Z","epoch":1494329503,"modified":1494329503,"text":"Well, even being a simple snake clone, it was respectful decision to write game for jam on C++. I still can't bring myself to that even though I use C++\/OpenGL for my long-running projects. But still using engine for jams because of faster development process.","likes":0,"format":"md"}],"format":"md","images":["ld38\/26197-ea26179f3c84e0f619635212b20965fe.png"],"links":[],"metadata":{"g_key":"47807","g_author":"1014307","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"245840","g_title":"EarthWorms","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"26197","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"26197","n_urlkey":"245840","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/earthworms","n_slug":"earthworms","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"14307","n_created":"1493023733","n_modified":"1493034470","n_version":"48920","n_status":"COMMIT"},"node":{"id":26197,"parent":9405,"superparent":9,"author":14307,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T11:29:12Z","created":"2017-04-24T08:48:53Z","modified":"2017-04-24T11:47:50Z","version":48920,"slug":"earthworms","name":"EarthWorms","body":"![logo.png](\/\/\/raw\/3e7\/3\/z\/108a.png)\n\nYou are a small EarthWorm who has to eat food to grow. But be aware of the hungry birds!\n\nGame: https:\/\/cbehler.de\/ld38\/earthworms.zip (Windows)\n\nHighscore: https:\/\/cbehler.de\/ld38\/\n\n![5.png](\/\/\/raw\/3e7\/3\/z\/1088.png)\n\nThis is my first Ludum Dare so I wanted to keep the scope small.\nIt is made in C++\/OpenGL\/OpenAL with some of my own utility libaries.\nI mostly kept it in the 48h of the Compo, however I do not want to release the source of my messy libs, therefore it is in the jam.\nAfter testing I realized that the spring mode isn't really harder, I would have liked to allow for multiple birds at the same time, but the code wasn't really layed out properly to make it happen without major refactoring.\nAnyway I like how it turned out for the most parts. Try it out and submit your highscores ;)\n\nAlso special thanks to the blackbird in my back garden who not only inspired the idea, but also provided its own sound effects ;)","meta":{"cover":"\/\/\/content\/3e7\/3\/z\/32b6.png","author":[14307]},"path":"\/events\/ludum-dare\/38\/earthworms","parents":[1,5,9,9405],"love":0,"notes":1,"notes-timestamp":"2017-05-09T11:31:43Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-06":2,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-29.289321881345}},"text":"![logo.png](\/\/\/raw\/3e7\/3\/z\/108a.png)\n\nYou are a small EarthWorm who has to eat food to grow. But be aware of the hungry birds!\n\nGame: https:\/\/cbehler.de\/ld38\/earthworms.zip (Windows)\n\nHighscore: https:\/\/cbehler.de\/ld38\/\n\n![5.png](\/\/\/raw\/3e7\/3\/z\/1088.png)\n\nThis is my first Ludum Dare so I wanted to keep the scope small.\nIt is made in C++\/OpenGL\/OpenAL with some of my own utility libaries.\nI mostly kept it in the 48h of the Compo, however I do not want to release the source of my messy libs, therefore it is in the jam.\nAfter testing I realized that the spring mode isn't really harder, I would have liked to allow for multiple birds at the same time, but the code wasn't really layed out properly to make it happen without major refactoring.\nAnyway I like how it turned out for the most parts. Try it out and submit your highscores ;)\n\nAlso special thanks to the blackbird in my back garden who not only inspired the idea, but also provided its own sound effects ;)","title":"EarthWorms"}