Requiem for the Postman by Lumos
Sorting the mail.
You are Hopkins, a postman. You mission is to sort the letters destined to reach four small villages in England... however, not all is as easy as it sounds. False destinations, no postcodes, a deadly thirst, bloody foreigners from all over the world, your annoying boss, and a nefarious clock ALL conspire against you.
Made in 10 or so hours, because my Saturdays tend to be quite thoroughly occupied by other activities.
CONTROLS
Described in-game, but still. Left mouse + hold to pick up and move objects. E to interact with them, if possible. W, S, A, D, Q, R to rotate a held object. Read the information at the top of the screen! And keep an eye on your thirst! Letters dropped in the void count as misdelivered!
Read and sort letters...

... check your phone...

... redirect letters for faraway places...

... use dictionaries to decipher foreign languages...

... amass a pile of them...

... and drink a nice cup of tea whilst you run out of space!

Ratings
| Overall | 233th | 3.577⭐ | 28🧑⚖️ |
| Fun | 184th | 3.56⭐ | 27🧑⚖️ |
| Innovation | 204th | 3.481⭐ | 28🧑⚖️ |
| Theme | 546th | 3.14⭐ | 27🧑⚖️ |
| Graphics | 436th | 3.06⭐ | 27🧑⚖️ |
| Audio | 272th | 3.14⭐ | 27🧑⚖️ |
| Humor | 25th | 3.78⭐ | 27🧑⚖️ |
| Mood | 179th | 3.32⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 13🗨️ |
I like the ticking noise and the voice you propably spoke in by yourself! Alltogether a nice little game, constrols felt good and graphics were good too!
I enjoyed it a lot, and it was especially impressive because you made it in an extra small amount of time!
Great work! Keep it up! :D
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
I enjoyed this game a lot, but my favorite bit was the giant fuck-off dictionaries crashing on the table every so often. They take up a huge amount of space and are just so large and heavy compared to anything else. There isn't a sound effect for them falling on the table but my brain inserted both the sound effect and the dust cloud from context.
I eventually died from thirst while trying to translate some german. And while I like the thirst mechanic in general, I think the thirst meter should be larger and more obvious when it's close to 100%. It's frustrating in any game to be killed out of the blue without warning, even if it was justified.
Also, the W and S keys should be swapped. The current setup is unintuitive.
I was able to continue playing after I died, even change the stats on the end screen. The only thing I couldn't do was read the labels on the sorting slots because of the grey overlay, but if I'd memorized those I could continue playing.
A pause button would have been nice too.