Tracks of Valhalla by rsim
You're the commander of a tank battalion on the frontlines, and you've gotta clear the way for the big guns to come through. Unfortunately your battalion has endured heavy conflict and has run out of munitions. The only way to clear the minefield fast enough for the advancing big guns is with your comrades tanks.
Only through courageous sacrifice can this be done. Unwillingness to sacrifice a comrade means their tank will remain on the battlefield, forever seen as a failure, and impassable to even the heaviest of guns. A willing sacrifice will be rewarded with a cleared mine and clear battlefield.
Instructions
Left-click: Move battalion Right-click: Move camera
Direct your battalion towards the frontlines (GOAL).
The ATTACK button lets you select a member of your battalion (not yourself, the purple Commander) and then direct them to sacrifice themselves to clear a mine by clicking on a mine.
- Click ATTACK
- Select a gray tank
- Select a mine
- Witness the tanks act of valor as it sacrifices itself
The big gun tank is constantly advancing to the frontline. You can retreat, but it will not.
Gameplay
A video is worth a thousand words, so please watch this video on how to play!
https://youtu.be/2L2wMZ7U1LY
Enjoy!

Bug fixes
- v0.2: The win-condition's trigger volume was missing a RigidBody component, so would never trigger. Oops! Fixed.
- v0.2: The Attack button would get stuck on. Fixed.
- v0.3: The Attack button would turn itself off after selecting a tank, requiring a second press to issue the actual attack order. Fixed.
- v0.3: If you selected another tank while a tank was currently doing an attack move, the destroyed tank would remain on the battlefield despite having been sacrificed. Fixed.
| HTML5 (web) | http://cutecrittergames.com/ld43/ |
| Source code | http://cutecrittergames.com/ld43/tanks-of-valhalla-v0.1.zip |
| Source code | https://github.com/richard-sim/ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/tracks-of-valhalla |
Ratings
| Overall | 492th | 2.452⭐ | 23🧑⚖️ |
| Fun | 490th | 2.262⭐ | 23🧑⚖️ |
| Innovation | 479th | 2.31⭐ | 23🧑⚖️ |
| Theme | 369th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 348th | 2.952⭐ | 23🧑⚖️ |
| Audio | 362th | 2.333⭐ | 23🧑⚖️ |
| Humor | 354th | 2.19⭐ | 23🧑⚖️ |
| Mood | 472th | 2⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 6🗨️ |
This could have benefited greatly from a instructions screen, or small tutorial.
Other than that, I think you have a good idea. You should develop this post-jam! :smile:
@jasacken : oh interesting, thanks for the heads up. I've been testing in Chrome and FireFox, which work wonderfully. I did just test Safari too, and you're right it's not working for me either. Boo! This was developed on the latest beta of Unity 2018.3 (b12) with the Lightweight Render Pipeline, so I guess it's an issue that they're yet to resolve.
@pandan : Thanks!! Yes, instructions and a demo were on my task list, but of course they fell off the end when I ended up having to spend way too much time tracking down some bugs. :grin: I'm considering a post-jam version, so we'll see! I loved your game too btw; so well polished and fun!
@derek-wilson : Aye, sorry - it was one of those cases where it seemed clear enough from the perspective of someone who already knew how to play. Let me know if the updated instructions and gameplay video help!
@benburgh : Awesome - thanks! I just watched the review; it's way more in-depth than I anticipated.. so double-thanks for that! The tanks that were remaining on the battlefield despite being ordered to attack the mine was a bug to do with selecting a different tank before the first one had completed its move. Oops! The reason to sacrifice your tanks vs just letting them crash was because at the "bridge" pinch points (which never had any bridges made), a destroyed tank could block the advancement of the Big Gun tank... which unfortunately didn't serve any gameplay purpose due to time. Oh, and thanks for catching my typo in the description on this page! hah
@slash : Ah good point. In retrospect, I should've called the button Order. My original plan was to have enemy tanks and turrets that you'd have to attack, hence the name of the button. Nice idea about the borders - I obviously hadn't given the level much thought due to time, but I really like that idea... I could see it being sort of like a mini-golf course; would look nice! Thanks for the idea!
@slashee-the-cow : Yeah, the gaps in the land were a terrible idea. :) There were supposed to be bridges there, to create pinch points and require specific mines to be cleared. I placed the mines there, but didn't get up to placing the bridges unfortunately. Post-jam too!
Anyway you managed to get it done and you did a good job ;)