CH05EN 1 by Firefluid

[raw]
made by Firefluid for LD 39 (JAM)

:iphone::desktop:

You are playing as little robot who is the most perfect but you have one issue, you're running out of power too fast.

ChangeLog:

  • V1.0 initial submitted game
  • V1.1 fixed infinite charge from TeslaCoils and fixed falling through the floor when respawning
  • V1.2 fixed some bugs after death and fixed a TeslaCoil bug again and removed outline for better performance.

DOWNLOAD IT HERE: http://thestroyer.atwebpages.com/ch05en1 :iphone::desktop:

:smile::grinning:

Screenshot_20170804-214735.png image1.png image4.png

Ratings

Given 11🗳️ 0🗨️

Feedback

Steven Adams
04. Aug 2017 · 19:27 UTC
I got to the end but nothing happened. Not sure if I missed something, overall the game was pretty fun. Couldn't figure out the spikes so I just flew over everything.
madalaski
04. Aug 2017 · 19:44 UTC
I got to what I think was the end (the battery in the garden)... I really liked the music, particle effects and voxel graphics! In terms of improvements, I'd definitely consider speeding up certain actions such as recharging and flying because otherwise you spend a bit too much of the game doing nothing.
Zirrrus
04. Aug 2017 · 19:46 UTC
I enjoyed it. All the moving spikes seemed far too fast to glide(run) over them, always had to hover or suffer the hit. Hovering upwards was very slow and the limited energy made dealing with the spikes kinda tricky but I eventually made it to the end where I had the same experience as Steven: nothing special happened - but I enjoyed just hanging out there for a bit :)
The voxel art was pretty good too, well done overall!
Veak
04. Aug 2017 · 19:53 UTC
How can I finist it? Is the Garden the last point? I don't know what can i doing here :D But nice game, I liked the controls. Ambience is really good.

Good job!
🎤 Firefluid
04. Aug 2017 · 20:28 UTC
@veak @madalaski @steven-adams
Yes, the Garden is the end.

Thank you all for playing!
adhesion
09. Aug 2017 · 04:29 UTC
Solid implementation of the theme! Gameplay was pretty straightforward, some more types of obstacles (or enemies?) would have been cool to up the challenge - mostly it was just finding the shortest path to the next checkpoint, which was pretty simple once I got the hang of it. Minor issue - at the beginning I thought the trees (at least I think they were trees?) were interactable in some way, so visually differentiating those more from the tesla coils might help make things a little clearer. Would have been nice to have the tesla coils charge faster too, though it was a nice excuse to hear that adorable robot sound! Good job on the music too. Nice work!
Fred Aberg
09. Aug 2017 · 10:49 UTC
Really liked the look and feel of the game!
Jupiter_Hadley
12. Sep 2017 · 13:23 UTC
Very cute robot! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=Pk2ETXlss4Q